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Re: Map Forge Preview
Does the program include a tool to distribute sites randomly/deterministically?
Say I wanted all forest province to have the same site? Or a random nature site? If not you could maybe add a plugin compability (i.e. that you can run a program, dll or script on the map that does such things). |
Re: Map Forge Preview
Oooooh ..
May I request the Crisp Marches? other ideas? the neverending warrens? The East/West Balbarians (A (bad) pun... japanase would say balbalian.. so the east/west is balbarian...). The lands of the Corograve Muskrats. The Jaspar Conclave The Meteoric Qatara |
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It should be simple enough to add plugin support. Would it be enough to pass command line parameters to an external app? Like map name and province count? What would you like to see? |
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Code:
# Member Province Names |
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But having the functions inbuilt would be a lot better. :p |
Re: Map Forge Preview
Random commander & province name functionality appears to be working well. :)
Now toying with some rough tool scripting support. Nothing fancy, but here are some sample scripts: Code:
===================================== Code:
===================================== Thoughts? |
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Allow the map maker to choose how many random commanders (1 thru 9). Perhaps a future version can include random equipment for the random commanders... yet some items such as the assassin heart and bane venom charm should not be included in the random list. Low_Random means 0 thru 2 random items, Medium_Random means 1 thru 4 random items or less, High_Random means 2 thru 6 random items and Max_Random means 3 thru 8 random items. In regards to the bodyguards 10-12 seems high unless it's a powerful mage. A normal commander should probably have 1 or 2 bodyguards, a mounted commander 2 or 3 bodyguards, and mages 3 bodyguards for each mage level. And each commander should have a 2% chance of having magic paths where 75% are level_1, 10% are level_2, 7% are level_3, 4% are level_4, 2% are level_5 and 2% are level_6 or higher. Hope these ideas are helpful. :) |
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Hmm, even better than random would be random from a list of good ideas - ie., like some of the choices you and gandalf have originated. |
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Hey Ball,
I was curious about the map you are using in the video. It looks like a map from Battle for Wesnoth. I was wondering how you extracted the map from the game. Also, did you have to manual insert the white dots for the provinces or is that a feature in the Map Forge, allowing you to specify where the provinces are? If you did do it manual, how did you map out the hexes to place the dots? Thanks! |
Re: Map Forge Preview
Any chance the map forge tool is ready?
Perhaps we can at least have the beta version, thus if something draws you away from Dominions_3 the community will at least have the current map forge tool. Things which may unexpectedly drag you away from Dominions_3: Another game, computer hardware failure, death/illness, career change, etc., etc., |
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