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Re: Conceptual Balance Mod 1.6
Valerius: its not a matter of non-E nations casting petrify, its that even nations that are supposed to be good in E can't with any effectiveness. You could more easily build a soulslay communion out of indy lizard shamans than get a decent petrify spam going. Besides, its not like a lot of non-E don't cast a bunch of E spells already, so there's not exactly a lot of change.
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Re: Conceptual Balance Mod 1.6
You can find out the ID number of a unit from Edi's database (found in his sig) or by pressing shift I on the right click screen of a unit.
You can then use mod commands found in the modding manual to alter the unit. |
Re: Conceptual Balance Mod 1.6
I've updated the online Forging Reference to include CBM 1.6
In the process, I found 2 small errors: - Lycanthropos' Amulet not implemented as intended due to a spelling error. - Dragon Scale Mails not implemented as intended due to coding oversight. Correct code should be: #selectitem "Lycanthropos' Amulet" #mainlevel 1 #end #selectarmor "Green Dragon Scale Mail" #prot 17 #end #selectarmor "Red Dragon Scale Mail" #prot 17 #end #selectarmor "Blue Dragon Scale Mail" #prot 17 #end Enjoy! cleveland |
Re: Conceptual Balance Mod 1.6
QM, would you please make the dragon mails constr 2? They're not very good at constr 6, and all those magic types could really use a passible armor at construction 2 rather than having nothing until construction 6, with the sole exception of fire. (I think i've seen a dragon scale armor made all of once).
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Re: Conceptual Balance Mod 1.6
Ah, my mistake...the Dragon Scale Mails are just fine as-is. Kindly ignore.
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Re: Conceptual Balance Mod 1.6
New Conceptual Balance, *drool*...
I'm starting to consider getting out of my hibernation. While Blood Stones were very nice, and were required for reaching better Earth spells, they were too good. ANY Earth nation should consider taking up Blood, just to get the Blood Stones, even if they never use it for anything else... and they might not, since Blood Stones were so great. The change hurts some nations more, and I'm worried about MA Ulm especially. E2 Smith + boots + stone + earthpower could reach E5 in a fight, giving Ulm access to Petrify, which would give them a counter to SCs. A Crystal Shield is a poor alternative, even with 50% forging bonus. Their Iron Angels might be a bit better under the new CB though, since they're relatively cheap and the competition was slightly nerfed. |
Re: Conceptual Balance Mod 1.6
I think the gem generator removal is a good idea most of the time. It forces a more active role on everyone and does remove some emphasis from massively boosted globals and huge hordes of summoned armies that are not in any way tied to actual gem income.
It does make the position of underdog more challenging, but there must be other ways to compensate for that, such as diplomatic efforts. Of course, that depends on what you like, but I have no objection to less gem gens, especially less clams. |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
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Also note the Vampire Queen, Ghost King, and Prince of Death spawn a few troops. Not to mention a bunch of summons with spawn. |
Re: Conceptual Balance Mod 1.6
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