.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Warcry - new semi-rand game :) (http://forum.shrapnelgames.com/showthread.php?t=44228)

Zeldor November 21st, 2009 02:21 PM

Re: Warcry - new semi-rand game :)
 
Ok, it looks like llamaserver did not like the rollback and commited suicide...

Next turn due: 00:00 GMT on Thursday January 1st

Frozen Lama November 21st, 2009 04:18 PM

Re: Warcry - new semi-rand game :)
 
hmm. i request a turn resend and it sent me turn 9. the server page says we're on turn 10. i assume this is the whole committing suicide thing

Zeldor November 21st, 2009 04:23 PM

Re: Warcry - new semi-rand game :)
 
Yeah, I cotnacted llamabeast, we have to wait, I don't think I can do anything.

Zeldor November 22nd, 2009 06:29 AM

Re: Warcry - new semi-rand game :)
 
I will try to get us to turn10 :)

Zeldor November 22nd, 2009 11:35 AM

Re: Warcry - new semi-rand game :)
 
Game seems to be lost in time and space - it no longer appears on llamaserver. I hope llamabeast appears soon to fix it.

Lingchih November 22nd, 2009 05:36 PM

Re: Warcry - new semi-rand game :)
 
I'm getting a bit confused (as I think the llamaserver is as well). I got a turn 11, which I did and sent in, then I got a rollback to turn 10, which I have not touched yet, since the game still appears to be lost in time and space (it's not showing on the llamaserver status page).

The llamaserver appears to be acting up elsewhere as well (Overlords).

Zeldor November 22nd, 2009 05:38 PM

Re: Warcry - new semi-rand game :)
 
It hosted non-existent turn10, which was not supposed to happen [especially with timer like that], so I rolled back to turn10, just to see that it contains turn9. So I went for the remaining solution - tried to roll back to turn9 so I can force host to generate proper turn 10. And then game vanished [when using rollback to turn9].

Micah November 22nd, 2009 07:54 PM

Re: Warcry - new semi-rand game :)
 
I think the global stale to turn 11 was the best option to clear out Ling's bad .trn file instead of a rehost, especially given that it was actually working. =)

Zeldor November 22nd, 2009 08:31 PM

Re: Warcry - new semi-rand game :)
 
Like I'm a prophet! Now it looks like awesome solution indeed.

Micah November 22nd, 2009 09:24 PM

Re: Warcry - new semi-rand game :)
 
I know, just saying if you can get back there with some tinkering I think that would be a fine resolution...


All times are GMT -4. The time now is 12:36 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.