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-   -   MP: Doomsdays 3 - Apo settings game - Send in pretenders (http://forum.shrapnelgames.com/showthread.php?t=44389)

Ossa December 12th, 2009 04:49 AM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
Very easy solution: We start the game now;)
I tried to contact him more than once now, but he doesnt even receive my pms.

So, without further words, happy WC.

Anaconda December 13th, 2009 01:17 AM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
So, could someone be so kind and actually explain what kind of game we are playing here because R'lyeh does not have the void gate nor the assassin - this means I am losing two major assets giving leverage to my otherwise weak chaff.

Judging by this, there is most likely other changes too I am not aware of, a fact which also hints that I designed my pretender completely worong because it is most likely based on strategy/strategies not valid or/nor useful in this game?

wtf

kianduatha December 13th, 2009 01:38 AM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
Whoah. Yeah, that's kinda weird. You got half of EA R'lyeh in there.

Hey, on the bright side, Mind Lords look like they're immune to insanity.

Ossa December 13th, 2009 05:48 PM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
We can start anew if you'd prefer to start with a new pretender.

I assumed everyone would take a look at the units and new spells in this mod before creating their pretender:/ But you're right, I've should at posted it in the game description.

Do you want to continue or do you think it'll make no difference in the long run?

kianduatha December 13th, 2009 08:59 PM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
I'm not playing R'lyeh, but I'll just throw out there that it'll make a pretty big difference--basically Libra's compilation mod partially overwrote LA R'lyeh to fix some things in EA R'lyeh, and so he doesn't have a void gate(super important) and has no recruitable assassin(not so important, unless he's going that way). Instead, amusingly enough, he gets a recruitable shaman who immediately drowns.

Anaconda December 13th, 2009 10:23 PM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
Let's just proceed.

It, as mentioned, was my own fault. I am not familiar with modding and could not have idea that something so drastic might come up. More over, I do not have time to learn to play with new settings so I have to do with what I am given.

Stagger Lee December 14th, 2009 01:45 PM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
I am new. Anything I say has no basis in experience with this game. However, looking at the Libra thread, the game was set in the early age. There is a mod in the compilation called UWGIM 0.84 EA which probably is the culprit (in my noob mind).

We are only on turn 4. I don't really want to get to turn 30 and find out LA R'lyeh is completely unplayable in this configuration.

Why don't we load the individual mods Ossa wanted and restart. My first pretender was done this way when I looked at the OP. CBM 1.6, CPCS 0.8, Holy War 0.9, and magic site mod.

More experienced players will know better, but I don't think those four trash LA R'lyeh the way it seems to have been in this game. I will test when I get home, if nobody beats me to it.

kianduatha December 14th, 2009 04:08 PM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
I know it is the UWGIM. In fact, doing a quick test shows me that taking it out fixes R'lyeh.

Anaconda December 15th, 2009 01:28 AM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
Well I am up to changes, too.

Ossa December 15th, 2009 11:05 AM

Re: Doomsdays 3 - Apo settings game - Send in pretenders
 
Let's make this an official vote:

A) continue
B) restart
C) I dont mind

Everyone who hasnt voted by Thursday morning is considered as voting for C.

Does that sound acceptable to you?

I'll start with a C


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