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-   -   Mod: Venexia, the most serene republic (http://forum.shrapnelgames.com/showthread.php?t=44449)

Swan April 1st, 2010 04:28 PM

Re: Venexia, the most serene republic
 
i have another problem:
a knight of avalon(full helmet+full chan mail+kite shield+lance+alicorn+broad sword)=37 resources
homemade knight(full helmet+full chan mail+kite shield+lance+hoof+broad sword)=47 resources

they have the same gear, just a hoof for an alicorn, then why my knight cost 10 more resources?

Stavis_L April 1st, 2010 05:10 PM

Re: Venexia, the most serene republic
 
Quote:

Originally Posted by Swan (Post 738420)
i have another problem:
a knight of avalon(full helmet+full chan mail+kite shield+lance+alicorn+broad sword)=37 resources
homemade knight(full helmet+full chan mail+kite shield+lance+hoof+broad sword)=47 resources

they have the same gear, just a hoof for an alicorn, then why my knight cost 10 more resources?

I haven't added up KoA's resource cost to make sure there's nothing strange going on there, but check out the #ressize command and make sure you're specifying 2 (standard human size.) Unless you want the resource cost to represent e.g. barding for the animal as well.

Sombre April 1st, 2010 08:37 PM

Re: Venexia, the most serene republic
 
Yep, simple size issue.

aaminoff April 8th, 2010 05:24 PM

Re: Venexia, the most serene republic
 
This is a very neat mod nation, thanks for doing this.

My knowledge of italian is limited. The names appear to be spelled unusually. Are they in the dialect of the Veneto?

Swan April 9th, 2010 06:30 PM

Re: Venexia, the most serene republic
 
Quote:

Originally Posted by aaminoff (Post 739631)
My knowledge of italian is limited. The names appear to be spelled unusually. Are they in the dialect of the Veneto?

Yes, i used traditional names, except for "catherine horner" which is a rough translation of "caterina cornér".

Now, talking about this mod, i think it's gonna to be freezed for a month or so, as i'm working on something else, something that turned out a lot quicker than this so i will finish it first.
But do not worry! i'm not going to kill these.

Swan April 30th, 2010 04:07 PM

Re: Venexia, the most serene republic
 
newmonster 2306
#spr1 "./venexia/rifleman1(supporto).tga"
#spr2 "./venexia/rifleman2(supporto).tga"
#name "Arquebuser(with support)"
#descr "Light armored soldier, they use a never seen before weapon: the arquebus, which ignor armor and scary foes, inspite of a low precision"
#swampsurvival
#nametype 127
#gcost 15
#hp 10
#size 2
#ressize 2
#mor 11
#ap 14
#mapmove 2
#mr 10
#enc 5
#def 10
#att 10
#prec 12
#str 11
#weapon 606
#weapon 6
#armor "leather cap"
#armor "leather cuirass"
#startage 25
#maxage 50
#end

With this code i got the funny looking 10g 1 res guy, where is the problem?

rdonj April 30th, 2010 04:31 PM

Re: Venexia, the most serene republic
 
I don't see a # in front of newmonster....

Swan May 1st, 2010 10:52 AM

Re: Venexia, the most serene republic
 
:doh:

rdonj May 1st, 2010 01:41 PM

Re: Venexia, the most serene republic
 
Don't worry, I make mistakes like that all the time when modding. It's so easy to leave out one tiny but extremely important detail and mess everything up :)

Digress May 1st, 2010 10:30 PM

Re: Venexia, the most serene republic
 
#descr "Light armored soldier, they use a never seen before weapon: the arquebus, which ignor armor and scary foes, inspite of a low precision"

is it alright to point out a typo without downloading the mod.

How about
#descr "Lightly armored soldiers, they use a never seen before weapon: the arquebus, which ignores armor and scares foes. Which makes it effective in the armies of the republic inspite of its low accuracy"


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