|  | 
| 
 Re: Mooseknight: EA 12-nation game, Running Quote: 
 | 
| 
 Re: Mooseknight: EA 12-nation game, Running Quote: 
 But everymoose please just remember, no trading! (As in the OP). @Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass. | 
| 
 Re: Mooseknight: EA 12-nation game, Running Wi nøt trei a høliday in Niefelheim this yer? See the løveli lakes The wonderful telepørt system And mani interesting furry animals Including the majestic møøseknight | 
| 
 Re: Mooseknight: EA 12-nation game, Running Quote: 
 | 
| 
 Re: Mooseknight: EA 12-nation game, Running Oh!   How embarrassing.  I seem to have let 13 nations into a 12-nation game.  I noticed when Alpine Joe posted in another game thread, that he broke is PC, and needed an extension.  I thought he needed one here too, but OMG NO LANKA! I'm very sorry about that, Alpine Joe! I guess your PC broke while we were getting our gods in. I'll delete Lanka from the OP. | 
| 
 Re: Mooseknight: EA 12-nation game, Running [quote=vfb;721626] Quote: 
 | 
| 
 Re: Mooseknight: EA 12-nation game, Running Quote: 
 | 
| 
 Re: Mooseknight: EA 12-nation game, Running Feed the octomoose! | 
| 
 Re: Mooseknight: EA 12-nation game, Running Quote: 
 | 
| 
 Re: Mooseknight: EA 12-nation game, Running Us Tritons are just not very poetic, that's all.  Thanks for the correction. | 
| All times are GMT -4. The time now is 02:44 AM. | 
	Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.