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-   -   MP: Mooseknight: EA 12-nation game, Running (http://forum.shrapnelgames.com/showthread.php?t=44469)

Trumanator December 12th, 2009 04:07 PM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by Belac (Post 721579)
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?

Normal I should think since nothings specifically mentioned. Meaning that you can do whatever you want to get in touch with people. PMs are generally preferable, as they provide a history to consult.

vfb December 12th, 2009 06:53 PM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by Trumanator (Post 721607)
Quote:

Originally Posted by Belac (Post 721579)
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?

Normal I should think since nothings specifically mentioned. Meaning that you can do whatever you want to get in touch with people. PMs are generally preferable, as they provide a history to consult.

Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).

But everymoose please just remember, no trading! (As in the OP).

@Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass.

Belac December 12th, 2009 07:16 PM

Re: Mooseknight: EA 12-nation game, Running
 
Wi nøt trei a høliday in Niefelheim this yer?

See the løveli lakes

The wonderful telepørt system

And mani interesting furry animals

Including the majestic møøseknight

Quitti December 12th, 2009 07:54 PM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by vfb (Post 721626)
@Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass.

I believe your Octomoose will lose simply by having too much legs to keep track of - meanwhile my endothermic astral moose will have long run the track, covering it in ice!

vfb December 13th, 2009 01:21 AM

Re: Mooseknight: EA 12-nation game, Running
 
Oh! How embarrassing. I seem to have let 13 nations into a 12-nation game. I noticed when Alpine Joe posted in another game thread, that he broke is PC, and needed an extension. I thought he needed one here too, but OMG NO LANKA!

I'm very sorry about that, Alpine Joe! I guess your PC broke while we were getting our gods in. I'll delete Lanka from the OP.

Omnirizon December 13th, 2009 01:59 AM

Re: Mooseknight: EA 12-nation game, Running
 
[quote=vfb;721626]
Quote:

Originally Posted by Trumanator (Post 721607)
Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).

lies make baby Jesus cry

vfb December 13th, 2009 04:49 AM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by Omnirizon (Post 721670)
Quote:

Originally Posted by vfb (Post 721626)
Thanks, that's right Trumanator, no limits on communication. (You are also free to tell lies, and break your word, etc).

lies make baby Jesus cry

No no no! That's not it at all. I think it's actually, "Every time you tell a lie, Octomoos eats a Baby Jesus."

Squirrelloid December 13th, 2009 05:02 AM

Re: Mooseknight: EA 12-nation game, Running
 
Feed the octomoose!

Quitti December 13th, 2009 10:35 AM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by vfb (Post 721676)
"Every time you tell a lie, Octomoos eats a Baby Jesus."

I believe the word you are looking for is "devours", not "eats".

vfb December 13th, 2009 06:13 PM

Re: Mooseknight: EA 12-nation game, Running
 
Us Tritons are just not very poetic, that's all. Thanks for the correction.


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