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Re: Mooseknight: EA 12-nation game, Running
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Re: Mooseknight: EA 12-nation game, Running
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But everymoose please just remember, no trading! (As in the OP). @Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass. |
Re: Mooseknight: EA 12-nation game, Running
Wi nøt trei a høliday in Niefelheim this yer?
See the løveli lakes The wonderful telepørt system And mani interesting furry animals Including the majestic møøseknight |
Re: Mooseknight: EA 12-nation game, Running
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Re: Mooseknight: EA 12-nation game, Running
Oh! How embarrassing. I seem to have let 13 nations into a 12-nation game. I noticed when Alpine Joe posted in another game thread, that he broke is PC, and needed an extension. I thought he needed one here too, but OMG NO LANKA!
I'm very sorry about that, Alpine Joe! I guess your PC broke while we were getting our gods in. I'll delete Lanka from the OP. |
Re: Mooseknight: EA 12-nation game, Running
[quote=vfb;721626]
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Re: Mooseknight: EA 12-nation game, Running
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Re: Mooseknight: EA 12-nation game, Running
Feed the octomoose!
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Re: Mooseknight: EA 12-nation game, Running
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Re: Mooseknight: EA 12-nation game, Running
Us Tritons are just not very poetic, that's all. Thanks for the correction.
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