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-   -   MP: Betelgeuse 2 - Game Finished! - SA CBM game for Blood Nations (http://forum.shrapnelgames.com/showthread.php?t=44660)

militarist January 25th, 2010 12:28 AM

Re: Betelgeuse 2 - Send Pretenders! - SA CBM game for Blood Nations
 
change me to LA Gath.

Starshine_Monarch January 25th, 2010 03:07 AM

Re: Betelgeuse 2 - Send Pretenders! - SA CBM game for Blood Nations
 
Done and, as requested, I'll switch Wrana to Helhiem as he originally requested.

Enjoy your strangling Militarist.

Stagger Lee January 26th, 2010 08:26 PM

Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations
 
Why don't we open up recruiting again, while this gets figured out?

Starshine_Monarch January 26th, 2010 10:12 PM

Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations
 
I think it's probably best to skip the confusion and just use a different map. One that we know works. Game is back up again and is called Betelgeuse2x. We will be using Shahrivar as our map this time.

Stagger Lee January 26th, 2010 11:58 PM

Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
 
There are several versions of that map. One has a preset 60% blood magic site in the NE corner.

May I suggest the Sombre/Burnsabre(I think?) rebalanced for MP version? It eliminates some of the most unbalancing preset sites.

I can find it if you are not sure. A very nice map BTW.

pyg January 27th, 2010 12:28 AM

Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
 
I agree with Stagger Lee. You want this version as it replaces Summoning Circle with Riddle Dark in 158. Summoning Circle would be unfair in this game... probably most games.

Starshine_Monarch January 27th, 2010 03:39 AM

Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
 
Edit: Double post. Please ignore this.

Starshine_Monarch January 27th, 2010 03:44 AM

Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
 
Map has been changed to the proper version. Apparently it was already uploaded. You guys only need the image file anyway, so I'm leaving the OP as is. Go ahead and send in your pretenders now. I'm sure we've got things right this time.

Wrana January 27th, 2010 06:22 AM

Re: Betelgeuse 2 - Temporarily Postponed - SA CBM game for Blood Nations
 
Quote:

Originally Posted by Starshine_Monarch (Post 728453)
I think it's probably best to skip the confusion and just use a different map. One that we know works. Game is back up again and is called Betelgeuse2x. We will be using Shahrivar as our map this time.

Sorry, but could you find a map with a bit of water in it? I think Vanaheim will agree with me (though many others probably won't)... ;)

Squirrelloid January 27th, 2010 06:27 AM

Re: Betelgeuse 2 - Let's Try This Again! - SA CBM game for Blood Nations
 
Random wandering commentary:
Shahrivar doesn't have much water, but what water it does have retains the use of sailing. Just check out how few ways there are to cross north south, and where sailing lets you cut around features on that lake. It is more useful than it at first appears. I mean, its not the best map for sailing ever, but what is?

I'd recommend deleting all the pre-set sites from the map. Even the version you're using (if its the same as for landlubber) has a large number of pre-set sites, many of which are rather nice. (ie, 3+ gems, etc...). If you don't, I recommend every player learn how to read a .map file, Edi's DB, and figure out which sites are preset, where they are, and what they do.


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