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-   -   Trading commanders, exploit or not? (http://forum.shrapnelgames.com/showthread.php?t=44768)

DonCorazon January 26th, 2010 12:54 PM

Re: Trading commanders, exploit or not?
 
I think the game is most fun when you are a noob and playing with noobs. The more you learn about all the ways to get an edge, the more tainted you become. Its like the ring of power.

I know about a fair amount of stuff but would prefer to play with what I'd call casual players, the ones that are too lazy to take advantage of some of these things like coordinating to trade commanders or farm death gems. Gem generators are so inherently powerful I think they have to be removed. Even a casual player like me can't resist tons of off the charts gem income even with the micro-pain it can bring.

Sombre January 26th, 2010 02:55 PM

Re: Trading commanders, exploit or not?
 
I agree with don. Big fan of the casual gaming. I'd be happier if no-one ever archer decoyed, for instance. As soon as one person does it, it kinda forces other people to though.

I also think if you need to specify a long list of rules you aren't playing with the right people. I prefer to just ask people not to be douchebags. Even with all the rules you can think of, there are certain people who are still going to try and weasel and rule-laywer and whine.

WraithLord January 26th, 2010 04:15 PM

Re: Trading commanders, exploit or not?
 
I agree. The game has too many MM intensive loose ends. I'm not saying I'm not doing them myself but I'd be much happier if the game was more streamlined and these MM heavy ways to make an extra buck were removed.
I personally can't resist the temptation so I end up working harder and spending more time on a mere game.

That said, some exploits are too much even for me - like Ankh priests reanamitors 4 example.

Ink January 27th, 2010 05:28 PM

Re: Trading commanders, exploit or not?
 
WHAT IS THE "SNEAK ATTACK SNEAK ATTACK" EXPLOIT?!?!?!?!?!?!?

tell me now

vfb January 27th, 2010 05:34 PM

Re: Trading commanders, exploit or not?
 
I think it has something to do with Markata, and how they are OP, especially with the sneaking. Did you ever think what would happen if you gave one a Black Heart? Especially since it is empowered in N? Heh? Hergnhhgh? That's right!

Ink January 27th, 2010 05:46 PM

Re: Trading commanders, exploit or not?
 
I think you're in the wrong thread with that.

I really want to know though. I once had a situation where I was almost certain that Pan had those unrest causing sneaking units in a couple of provinces of mine, but despite patrolling with _hundreds_ of soldiers for almost ten turns, I never found a thing.

Is this exploit something whereby sneaking units cannot be found? If that is so, I would certainly call it an exploit, especially for an unrest causing unit.

thejeff January 27th, 2010 05:54 PM

Re: Trading commanders, exploit or not?
 
As far as I know, no.
But Dryads are Stealth 25 and thus hard to find to start with.
Normally, leading stealth units subtracts from the commander's stealth, but Satyr Sneaks are Stealth 20(?) and thus don't.
Unrest also drops the chance of stealth units being found. If they were able to keep the unrest up high enough, your chances of finding them could be low, even with hundreds of patrollers.

Or, they could have not been there.

Ink January 27th, 2010 06:24 PM

Re: Trading commanders, exploit or not?
 
Quote:

Originally Posted by thejeff (Post 728593)
As far as I know, no.
But Dryads are Stealth 25 and thus hard to find to start with.
Normally, leading stealth units subtracts from the commander's stealth, but Satyr Sneaks are Stealth 20(?) and thus don't.
Unrest also drops the chance of stealth units being found. If they were able to keep the unrest up high enough, your chances of finding them could be low, even with hundreds of patrollers.

Or, they could have not been there.

In that case then: What is the "sneak attack sneak" exploit?

Benjamin January 27th, 2010 06:55 PM

Re: Trading commanders, exploit or not?
 
What it is is that if you have a commander that is doing as written, sneak one turn, attack next, then sneak, then attack again, etc, they are very very hard to catch. The only thing that will catch a sneaking commander is mind hunt, or happening to patrol in the province he is GOING to. I'm a little shaky on that last point, but it's as I understand it.

So teleporting thugs won't catch him, neither will seeking arrows, normal armies have no chance, I don't think remote assassination spells work either. It can be a pain.

Debaser8 January 27th, 2010 07:02 PM

Re: Trading commanders, exploit or not?
 
Couldn't you catch them if you were able to predict which province they had snuck to and were about to attack? Well you would have to move the troops in after they snuck to the province, but before they attacked.


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