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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

zegc-ben April 11th, 2010 12:19 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.
 
I agree that since the teams will be made of people who did'nt knew each other before we may have to deal with conflits inside the teams. However I do'nt think any of us want to allow a captain to get rid of one of his one player to get the advantages of a bigger empire in term of research or dominion. So maybe one solution will be to make changes in teams possible but only with the agreement of a greater (hopefully neutral) party. It could be either the other players or (and that would be better) an exterior admin. That way we will be able to distinguish between elimination of a fellow player for strategic reasons and exclusion of somebody who is making the team unmanageable.

All this being said I will be alone in my deep seas so that's none of my business.

By the way looking at the map and at the rules for the mercs I was thinking that I wont be able to expand outside of the deep sea provinces :
I start right in the middle of the AI and the corner provinces are only one province away from capitals so my ground provinces will be either in the middle of 4 allied AI that I am not allowed to attack or neigbourg of some players capital. I should have more room (more underwater cave) or at least the ability to fight the AI.

Septimius Severus April 11th, 2010 04:27 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 7/17.
 
Hello, Kupiko. Ok I'm putting you on the Usurpers.

Thanks for the response Zenc. Captains have always generally had the right to replace players if necessary. Doesn't really happen all that much (sometimes finding a sub can be harder than just working on the player that is falling behind) but it does happen.

Haven't really decided whether or not to give the option to disband to captains or individual team members the option to go solo. Even it it were an option, any player doing it would really be at a serious disadvantage vs full teams so I don't think anyone would ever really excerise it, except in the case of extreme communication difficulties (where a team or individual players couldn't work things out). But it might make some FFA minded players happier having that option. :)

Yes, the sea provinces are kinda limited on this map (partly due to the difficulty in placing more of them strategically), but remember the merc can attack indies at will, can counterattack, and Atlantis does have a good number of amphibious troops including their sacreds. You'll be doing most of your fighting on land anyway.

If you keep your prices competitive or offer discounts on AI attacks, there shouldn't be a shortage of work or targets of the Human or AI variety. You'll also have a good deal of coastal provinces which can be used to recruit some special units. If I can find a way to squeeze in a few more and have them distributed evenly without any image editing, I might. :D

Septimius Severus April 12th, 2010 03:47 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
 
Decided against allowing any breaking away by individual team members. The only ones who might remotely decide to do would be the more experienced players and since our team size and associated themes are fixed, winning solo would be hard for even the best players to do.

Zegc, been looking at the map. There's really no place else I can add more underground sea cavern provinces (without image editing and adding more provinces to the map) that would not obstruct the land game or the AI and be evenly and equally distributed at the same time. The corners are ideal because of this that's why they are used. The only other possible place would be 4 provinces placed on the N,S,E,W edges of the map near the center. Even in this case, the AI and land players would need maneuver around them to some degree. If I can add em reasonably, don't worry, the merc will be given what they need to ensure they can take most of the indy center comfortably.

Slots are still available on the following teams:


Jorus April 13th, 2010 11:16 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
 
like to play as NOOOB

Septimius Severus April 13th, 2010 02:03 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
 
Quote:

Originally Posted by Jorus (Post 740432)
like to play as NOOOB

Welcome Jorus. Two noob only slots still left, your choice of:

Supplicants of Set

or

Children of Crom

Listen to the The Riddle of Steel:

http://limelinx.com/files/4d2729d113...fca03abc277fc3

Jorus April 13th, 2010 03:16 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
 
Jeez, after hearing that - how can I not choose for Crom??

pyg April 13th, 2010 04:09 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
 
Quote:

Originally Posted by Jorus (Post 740432)
like to play as NOOOB

Slippery slope, that extra 0.

Septimius Severus April 14th, 2010 04:33 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 8/17.
 
Quote:

Originally Posted by Jorus (Post 740462)
Jeez, after hearing that - how can I not choose for Crom??

Heh heh. One of my favorite movies, the musical score is excellent. Was actually going name the death team The Children of Doom, there's even a unique magic site in the game named The Mountain of Power (actually a blood site) complete with recruitable horned serpents:

http://1.bp.blogspot.com/_4pmUNQE7ll...m-original.jpg

http://www.youtube.com/watch?v=FAUW0eq0BLA&NR=1

Your on the Children of Crom team.

Septimius Severus April 15th, 2010 01:45 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
 
Update: A few minor tweaks to NaV II Teams & Themes.PDF (Dracolich added, gold and/or gems may now accepted as merc payment, ec.)

http://forum.shrapnelgames.com/attac...1&d=1271357106

DrPraetorious April 15th, 2010 03:05 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
 
Very well, I will captain Sanguinarium. If I'm Abysia can I take a Great Warlock?


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