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Re: OOB 066 Sweden [WIP]
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Re: OOB 066 Sweden [WIP]
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Re: OOB 066 Sweden [WIP]
Points cost is nothing to do with AI targeting.
Relative importance is - so HQ, FOO, MRLs, SAMs, ATGMs, A/T guns, ammo units, engineers are all units that the AI will prefer given an array of choices to plot arty on. See also the section on "AI interest" in the Game Guide release history section. The priorities are different for direct fire plotting. Best target to shoot at differs for a sniper from an SP_ATGM. Planes prioritise FLAK. But that sort of stuff is "duh" obvious. Splatting the battalion HQ if its spotted is a no-brainer. Liking ammo units is ditto - since only the human uses these to feed critical units and they tend therefore to be situated close by an important asset (SAM, ATGM, artillery). Engineers are good to kill, if its defending as that preserves field defences (and they tend to be deployed for a breach, or to be heading towards such). |
Re: OOB 066 Sweden [WIP]
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Also, another unit that the AI will prioritize is the machine gun: light, medium, or heavy. And, I've talked about making separate formations of machine guns so that I can field individual units rather than sections, admittedly, primarily for maneuver and fire suppression concerns, rather than AI targeting (Although, if you have two MG targets, that's one more the AI has to target.) "I Stand Accused," most notably by Issac Hayes, but some may remember the song of the same title by the immortal Jerry Butler. ------ |
Re: OOB 066 Sweden [WIP]
While point costs have zip to do with AI targeting it can still be very useful to alter the value of support units with the editor, make sure you mention this in the scenario notes so the player is aware these are high value targets they want to protect.
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Re: OOB 066 Sweden [WIP]
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Re: OOB 066 Sweden [WIP]
For the human in order to protect something - that is a perfectly valid approach, e.g. in a convoy mission to jack up the points of the trucks so he does not want to lose those. (You could go the other way, though I cant think of an example of reducing the cost).
But remember to tell him about it in the briefing!. |
Re: OOB 066 Sweden [WIP]
I have one experimental campaign scenario where I reduced the cost of armed enemy units to 0 (zero), since units can't have a negative cost I needed to use reverse Polish logic and you actually lose this scenario if you have a significant score at the end, and "win" by having the lowest possible score.
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Re: OOB 066 Sweden [WIP]
- Gotland -
"We could not defend it at any cost, but we had to put a price on it" For much of the cold war the land component of the Swedish forces deployed on Gotland showed some differences to those on the mainland. The most powerful formation located there was the 18th Brigade, aka the 'Gotland Brigade'. Initially established as an infantry brigade some intrepid officers managed to have older types of AFVs and APCs - which were being replaced in the mainland units - shipped to Gotland. The idea was that an invader (the Russians) would come by air or sea and in the initial stages of an invasion older armour was better than no armour - especially true for the Tgb m/42 KP, considered a stop gap meassure in the 1960s yet it had to soldier on until after the cold war. https://lantvarnet.files.wordpress.c...08/4-52-21.jpg Older types of tanks and AFVs were also deployed to Gotland. Late cold war there were Centurion tanks but never any Strv 103. After the Cold war Gotland units were supplied with more modern AFVs like the Leopard, Strf 9040 and Pbv 302 - but only for a short time until the island was almost entirely demilitarized following the demise of the so called 'invasion defence'. I have been tinkering with my version of OOB066 and adding formations of the hybrid Gotland Brigade. Not sure where I should place them, maybe under MISC as they should only be used for scenarios involving Gotland. Anything placed on Gotland was considered to be unavailable for the mainland in case of war... |
Re: OOB 066 Sweden [WIP]
Maybe place them in the normal locations but give them formation names like "Obs ..." (obliterate) or "Got ..." (Gotland).
Or maybe what I did with US Navy aircraft/helos and add a "*" to the unit name if they're alternate units that can be used in standard formations. |
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