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Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
If I'm the only one with a concern about Darkness, I'll withdraw my objection. I can work with either Darkness as is, or with requirements boosted.
This is shaping up to be an exciting game. Pretender design will be a puzzle solving exercise! :D |
Re: ThreeFort - Experimental game - Recruiting - 1 spot left!
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Re: ThreeFort - Experimental game - Design pretenders
I have updated the first post with a new zip containing the revised mod (same name as before - just overwrite the old one), and a new version of the map for five players (as before there are two map files, one with fixed starts for five sample nations).
List of fixes: Teleport, Gateway, Cloud Trapeze and Faery Trod moved to level 3 Wolven Winter and Raging Hearts moved to level 3 Mists of Deception and Hellbind Heart removed Fata Morgana and Sea of Ice globals removed Academy of the Crescent Moon magic site removed * A note about magic sites: I used Edi's invaluable database and sorted by sites with recruitable commanders in order to determine which sites to remove. This particular site didn't list any recruitables and I missed it. It's possible there's others like this so if you get one please don't recruit from it. Also on the first post is a graphic indicating the letter identifying each starting location. rdonj will contact you to let you know where you are starting. Please let him know once you've decided on your starting fort location(s). |
Re: ThreeFort - Experimental game - Design pretenders
I found another site that might be problematic:
- Brigand Lair. Allows recruitment of brigand. That and increases unrest, but nothing else. Not really fun. It's just bad with nothing good out of it, and the unrest increase on a fort can be an issue. I think it should be removed. Of course it's not as bad as disease spreading sites, but it adds nothing to the game. |
Re: ThreeFort - Experimental game - Design pretenders
IIRC the brigands should have a resource cost of 800 and be unrecruitable. The increase in unrest is a hassle and I agree it's worth eliminating the site but I don't want to drive everyone crazy by continuing to release updates. We'll need to allow some time for everyone to choose their provinces and for rdonj to make the map fixes so let's wait and if more stuff comes up I'll release a final version of the mod right before I setup the game on the server.
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Re: ThreeFort - Experimental game - Design pretenders
PMing people their locations now.
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Re: ThreeFort - Experimental game - Design pretenders
Do we specify our forts before the game starts? Are the gem sites random, or do we get to see where our gem sites are before we decide on where to put our forts?
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Re: ThreeFort - Experimental game - Design pretenders
Yes, send rdonj at least your cap and up to two other fort provinces before the game starts. Sites are random so if you build all three forts at the game's beginning there may be high gem income provinces you can't protect. OTOH not having three recruitment centers at the beginning has disadvantages as well.
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Re: ThreeFort - Experimental game - Design pretenders
Nice job getting in your start locations guys. We're just waiting on NooBliss, who may be away for the weekend since he last logged in Friday.
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Re: ThreeFort - Experimental game - Design pretenders
Yep, I was.
Just submitted my fort locations, so we can start. |
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