![]() |
Re: Traitors! Team Game! 6/16
Well, mods are definitely becoming more standard.
Both mods and themes are ways of extending the life of a game. Human players are much more interesting and challenging than the AI. I don't consider the game playable vs ai. Its mind numbingly simple. You have no idea the difference MP vs Ai play. Its a whole new world = ) |
Re: Traitors! Team Game! 6/16
I will not play, but I do have an entertaining and potentially suicidal strategy if a captain wants an idea of something interesting to do.
|
Re: Traitors! Team Game! 6/16
Quote:
Nothing beats human players of course, though I do think the AI can be challenging especially for very new players or players who have never really played against them before. Beats static indies anyway. Wonder what Squirrel has in mind, sounds devilishly delicious. :evil: |
Re: Traitors! Team Game! 6/16
Quote:
Do you put AI's in multiplayer games? What on earth for? |
Re: Traitors! Team Game! 6/16
Quote:
But of course whenever a player drops in any MP game, and a replacement cannot be found, you wind up fighting against AIs, like it not. You're also fighting against a static AI/computer opponent whenever you attack an indy province. :) |
Re: Traitors! Team Game! 6/16
Oh. You meant a coop game. I guess I can see the point of that. 4-6 players working together to kill a pack of AI's. So you have modified the AI's artificial intelligence? I didn't realize you could do that. Making the AI's smarter would be cool.
Oh I read a bit about that NaV series. Those weren't coop games. They were team games with some extra AI's stuck into it. PS: Can you boost AI's in single player? That would be fun. Bashing 4 super AI's as fast as you can play. |
Re: Traitors! Team Game! 6/16
Quote:
Modifications to the AI programming logic (i.e. making it smarter) would have to be done by the developers but there are certain things you can do via modding, map editing, etc, to attempt to keep the AI from doing some nonsensical things and to give it a huge starting advantage/powerful forces/production bonuses/good pretenders/scales, etc. I am one of those players that jumped right into MP without really every learning how to play/beat AI opponents in single player, so its a great learning opportunity for me. I also enjoy working with other players to beat up on or challenge the AIs. Yes, you can boost the AIs in single player. |
Re: Traitors! Team Game! 6/16
Boosting an AI in SP has a slight problem, however: you got full information as to exactly how it was boosted (Pretender design, etc.). A workaround here would be using scenario made by someone else. Also, there is a SemiRand, though this I didn't test personally. And Gandalf's server offers some opportunities for this, including these "coop" games (I'm not familiar with this term myself, but I think this is the same as what you meant) - try to proceed from his signature. ;)
|
Re: Traitors! Team Game! 8/12
There are a variety of things you can do.
You can use map statements to make the AI's never attack each other for example. Gandalf's game server always has a bunch of random games (boosted ai's) where it will be you against everyone else; alternately you can play a couple of players versus all the AIs. And with that.. lets get back to this current game: Sept we need a name for your team, and we need to spread the word and get another captain. By my count if we could get 3 teams of 4 you could start. So we are one captain and a couple of players away. |
Re: Traitors! Team Game! 6/16
Well Chris, it can be difficult to come up with a team name that is reflective of commonality or shared attributes without knowing the nations or the players on the team. But, let see, since the game is about traitors/loyalty and following along the lines of Wrana's Raiders, we can go with Septimius' Seditionists. ;)
Yes, there must be more interest in the game to get started, especially if there's a dearth of players during the summer months (in the northern hemisphere). |
All times are GMT -4. The time now is 10:00 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.