.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=130)
-   -   Mod: Peculiar Planets Version 0.5. - Finally Here! (http://forum.shrapnelgames.com/showthread.php?t=45970)

Lorewin August 10th, 2010 11:14 AM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Thanks for the mod - enjoying it a lot :D Couple of minor changes I've made - the Garthan Derelict didn't seem to to give me the ally (the popup came up, but it didn't give me a ship).

Fixed by adding after:

SCOR 200 exploring

These lines:

ALLY garthan 7
UNPR 0

Also, I removed the line:

FLAG damocles

from gar_old.ini (not certain if this was required, but I was seeing some strange behaviour in combat after retreating everything but the Antique - it would lose all onboard systems and appear as "No data", meaning I had to quit the game).

Also experiment.ini has a minor typo - has msc/experiment.jpg in it (instead of misc/experiment.jpg).

I've had a couple of the crashes on reaching a planet, but can't see a pattern. I will say that of the shipsale quests I've only ever seen the Garthan variant come up - not sure if that's expected?

Thanks again, I'm looking forward to seeing 0.6 and beyond :)

meKanicalj3sus August 12th, 2010 02:46 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
@ Lorewin i so agree..

Can't wait for 0.6 Vader.. more weapons please :D can i have my 'Nova Cannon back & maybe a player usable 'Redation heay weapon :fight: :fire: :rock:

chabex August 27th, 2010 04:06 AM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
Is it a game or mod limitation if I launch fighters and I destroy all visible enemies the figters stop- but when a cloaked ship appears my fighters would not move and attack?

Khuratokh February 26th, 2011 08:14 AM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
This is one of the many "features" of WW. Enemy fighters will automatically lock on to a new enemy. Your own must be ordered seperately, very annoying if you've got 6-8 fighters onscreen. This is something inherent to the game mechanics and will happen in every mod, not just this one.

Zythee August 23rd, 2012 03:44 PM

Re: Peculiar Planets Version 0.5. - Finally Here!
 
This is a great mod Vader, thanks! I have to say, those new destroyers look awfully familier... :)

It does crash occasionally - Have you had a chance to update with the fixes that were mentioned a few years ago in this thread?


All times are GMT -4. The time now is 04:35 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.