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-   -   The Crazy Outta Control Mod (http://forum.shrapnelgames.com/showthread.php?t=4685)

Krsqk December 11th, 2001 05:43 PM

Re: The Crazy Outta Control Mod
 
I got it--changes made.

Edit tech level--Guidance Systems now max level 3.
New component--Combat Radar I II III.

1008085900.zip

BTW, are edits like that w/in the rules? I didn't want to start a whole new tech area when that one fit so well, and it was max level 1.

[ 11 December 2001: Message edited by: Krsqk ]</p>

ZeroAdunn December 12th, 2001 06:36 AM

Re: The Crazy Outta Control Mod
 
Yes, edits like that are within the rules, and encouraged!

ZeroAdunn December 17th, 2001 01:56 AM

Re: The Crazy Outta Control Mod
 
Oh no, second page, this calls for a bump...

ZeroAdunn December 31st, 2001 07:22 PM

Re: The Crazy Outta Control Mod
 
1009819321.zip

I've got it and I've made my changes.
I've decided from here on in we will be using to neostandard hullsizes. (just for more variety)

I've decided to go slack on the rules, you can now add several tech areas and components Groups and what not, they just all have to be linked somehow.

This is the Last update I will be forcing, if it dies after this it dies.


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