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-   -   Mod: CBM 1.8 released (http://forum.shrapnelgames.com/showthread.php?t=47021)

Dimaz February 8th, 2011 02:59 PM

Re: CBM 1.8 released
 
Quote:

Originally Posted by Executor (Post 770446)
Anyone mind explaining why exactly TheConway suddenly got banned?
I certainly can't find any inflammatory post, personal attack or anything of such nature that would even be considered an infraction.

I though that there were certain forum rules and regulations here that are supposed to be followed and that people don't just get banned for no apparent reason, so am I wrong?

If he in fact is an alt, which is quite improbable as I doubt Sombre would come back to these forums, and behave, why did you wait so long to react in the first place?

It seems to me that TheConway just got banned for no apparent reason, no explanation and as it seems probably at the whim of another member, is that all it takes to be banned here?

Trumanator's alt.

Jarkko February 8th, 2011 03:35 PM

Re: CBM 1.8 released
 
[quote=Joelz;770447]
Quote:

Originally Posted by adder83 (Post 770445)
So practically Possession is a Gift of Reason which kills the caster. No magic or stats is given to the target of GoR.
Since it's so cheap, it can be used to GoR targets of Wish, for example. Nice and cheap as the astral nation doesn't need to have any nature on their god. It is available for only 3 nations though, so not much is changed.

It is super for LA Ulm. A 70 gold S1 mage becomes a demon knight commander (for example, works on devils too, etc) with full slots for the amazing price of one pearl; get them while they still are hot ;)

Executor February 8th, 2011 03:58 PM

Re: CBM 1.8 released
 
Quote:

Originally Posted by Dimaz (Post 770453)
Quote:

Originally Posted by Executor (Post 770446)
Anyone mind explaining why exactly TheConway suddenly got banned?
I certainly can't find any inflammatory post, personal attack or anything of such nature that would even be considered an infraction.

I though that there were certain forum rules and regulations here that are supposed to be followed and that people don't just get banned for no apparent reason, so am I wrong?

If he in fact is an alt, which is quite improbable as I doubt Sombre would come back to these forums, and behave, why did you wait so long to react in the first place?

It seems to me that TheConway just got banned for no apparent reason, no explanation and as it seems probably at the whim of another member, is that all it takes to be banned here?

Trumanator's alt.

Sorry Dimaz, but I still don't see how that explains it.
If anything it just means that his alt was already well known to everyone (well except me it seems) which meant they purposely chose to let him stay.

So why the ban now?

WraithLord February 8th, 2011 04:17 PM

Re: CBM 1.8 released
 
I think Executor has a good point. I also don't seem to recall any abuse coming from TheConway, on the contrary (not that I pretend omnipotent knowledge of all things posted here).

Now, I can't help but wonder why was he banned so abruptly :confused:

Dimaz February 8th, 2011 04:18 PM

Re: CBM 1.8 released
 
I don't know why he hasn't been banned as an alt before and it's offtopic here anyway. I think all he has to do to unban his main acc is to ask forum administration but that's highly unlikely to happen. Unfortunately.
Back to the SDR question, well, probably moving them to b2 after gemgen removal is the best solution. Again, not in this life. Unfortunately.

WraithLord February 8th, 2011 04:22 PM

Re: CBM 1.8 released
 
Dimaz, I think your comments are good feedback. Did you try to post them at that other forum, the one QM supposedly frequents more?

Soyweiser February 8th, 2011 04:27 PM

Re: CBM 1.8 released
 
Quote:

Originally Posted by NooBliss (Post 770448)
Less diversity and fever viable tactics is not a huge problem? I beg to differ.

It is still possible, it is just a lot harder. It also reduces a lot of micromanagement.

And if your tactics where planning a large bootstrapped blood economy I think you where playing the wrong nation.

But I must admit I never bootstrapped myself into blood. To much hassle, and I think you could use the commanders and scouts better in other places.

Dimaz February 8th, 2011 04:43 PM

Re: CBM 1.8 released
 
WL, I stated my opinion pretty clearly in 1.7 thread where he certainly saw my posts, and we had some episodic discussions in IRC. Unfortunately currently with 3 children and 2 jobs I don't have that much time to follow all the forums so I've chosen this one. On the other hand, I have zero 1.7 experience so I don't think my suggestions regarding further CBM development will make much sense. In short, my opinion about 1.7: please don't fix the things that are not broken.

NooBliss February 8th, 2011 04:49 PM

Re: CBM 1.8 released
 
>> It is still possible, it is just a lot harder. It also reduces a lot of micromanagement.

It was very hard already. There's a point where gains arent worth the cost.

>> And if your tactics where planning a large bootstrapped blood economy I think you where playing the wrong nation.

I think Dominions was a game where you could choose your nation and your tactics - and still succeed if you played your cards right. But CBM keeps cutting 'wrong' paths off. Weird idea to ban something because 'everyone uses it', and then start buffing useless items so they get used more often. Why not just buff everything to the point it gets useful - and enjoy many viable tactics.

Soyweiser February 8th, 2011 06:24 PM

Re: CBM 1.8 released
 
Some stuff is so good that you cannot win unless you also use it. The gengems for example. Most give a constant boost to gems after only 15 turns. Create enough of them, and you could not lose, so the endgame became, who can create the most gemgens the quickest.

(With some variation of skill, but it is hard to beat an opponent who gets 100 more gems than you get each turn).

The same with hammers, and SDR's. They are so good, that there is no point in not using them. Games become very dull if each game is, rush construction. Forge Turtle Win.

It creates the runaway leader problem. (Which strat games tend to have). As long as you lead in gems, gold, etc. You can create more gems/gold quicker just because you are in the lead. Removal of gemgens and hammers makes this less so. (Not so convinced about the SDR).

Jade knives where just broken. :). A blood sac spam with jade knives isn't counterable.

Compare this to research boosters. Good, useful, but not so overpowered that you need them asap.

And you cannot always boost everything to the point of usefulness, some stuff is just overpowered. Or, something that is used always. If you use a hammer for all your forgings, you could just as well remove the hammer, and reduce all the forging costs.

Perhaps SDR removal is going to far. I don't know. Perhaps they should have been made more expensive. (b2, 15 slaves... So they take about 10 turns to get your investment back). My opinion about it is waving back and forth.

Sometimes certain concepts just don't work out in a game. Sucks, but it takes a big designer to take something out. And it is difficult decision. Gemgens, Jade Knives I agree. Hammers I tend to agree. (If you didn't have e2 + foot slot as a mage, you would always put it on your pretender). And SDR's I'm not totally convinced.

Ps: I love how the removal of the SDR changes everything Dom3 is about. You are overreacting a bit. Dom is still choose a nation, and win. But blood is not something every nation can do just as easy. Just as not every nation has Jaguars or high astral, or heavily armored shock troops who shoot explosive ammo, have a fanatical devotion to a dead superhuman on a toilet, and cybernetic implants.


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