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-   -   Conceptual Balance Mod 1.83 released! (http://forum.shrapnelgames.com/showthread.php?t=47124)

Corinthian March 25th, 2011 05:40 PM

Re: Conceptual Balance Mod 1.83 released!
 
The biggest problem with Vanheim is IMHO that they are boring. Especially EA vanheim who has very little diversity of mages and troops, and have no national spells.

But yea, the Van cavalry is overpriced compared to other nations sacred cavalry. Possibly worth it if you could recruit them everywhere though. It would be thematic at least for MA Van. As they get the rest of their glamor troops everywhere.

P3D March 25th, 2011 06:05 PM

Re: Conceptual Balance Mod 1.83 released!
 
MA Vanheim has the same magic diversity as EA Vanheim, and there are nations with much less access to magic (E4, A4, B2, F1 and D1).

EA Vanheim's main problem is too little differentiation from Helheim. And Helheim is stronger, the only Vanheim advantages are sailing, A4 and E4 access.

Allium March 25th, 2011 06:23 PM

Re: Conceptual Balance Mod 1.83 released!
 
Quote:

Originally Posted by Soyweiser (Post 773864)
Quote:

Originally Posted by thejeff (Post 773851)
I assume the "Curse of the Earth" Armor offsets the reinvig?

I think it does. I'll search:
#newarmor 270
#name "Curse of the Earth"
#prot 0
#enc 5
#def 0
#end

Bonus: if you have a e9+ bless you do get some additional protection. But not much.

This encumbrance gets doubled when spellcasting, which seems to limit the usefulness of the ring for combat. Is that intentional?

thejeff March 25th, 2011 06:37 PM

Re: Conceptual Balance Mod 1.83 released!
 
Quote:

Originally Posted by Allium (Post 774022)

This encumbrance gets doubled when spellcasting, which seems to limit the usefulness of the ring for combat. Is that intentional?

Probably more of an unavoidable side effect.

You can't actually change a lot of things when item modding. If you want the Earth Booster from the Boots of Antaeus, you also get the regen and reinvig. There's nothing you can do about the regen, but you can add an armor type with encumbrance to get counter the reinvig. Of course, that gets doubled for casting, but leaving it with any net reinvig makes it too good for SCs.

Valerius March 26th, 2011 01:37 PM

Re: Conceptual Balance Mod 1.83 released!
 
Llama, I was running some tests with TNN on 1.83 and noticed Song of Power is now Ench. 0 (it was Ench. 6 in 1.82). Was this intentional to help deal with rushes or is it a typo?

llamabeast March 26th, 2011 07:07 PM

Re: Conceptual Balance Mod 1.83 released!
 
Typo. :(

3V4JKZ2 March 30th, 2011 02:56 AM

Re: Conceptual Balance Mod 1.83 released!
 
Where can I find a complete list of changes made with CBM 1.83? This is not opposed to a previous version, but changes from the base game itself. Do I have to dig through the coding myself?

Jarkko March 30th, 2011 03:46 AM

Re: Conceptual Balance Mod 1.83 released!
 
Quote:

Originally Posted by 3V4JKZ2 (Post 774450)
Where can I find a complete list of changes made with CBM 1.83? This is not opposed to a previous version, but changes from the base game itself. Do I have to dig through the coding myself?

There is no such log. Korwyn and kiandutha have attempted to get all the changes listed: http://forum.shrapnelgames.com/showthread.php?t=46904

If you notice any other differences, I am sure you are more than welcome to post there :)

Squirrelloid March 30th, 2011 09:27 AM

Re: Conceptual Balance Mod 1.83 released!
 
Hey llama, if you're doing another typo fixing release... could Son of _Fenrir_ finally have its name spelled right? (Currently its Son of Fenrer, which is all sorts of wrong).

Sea_Dog August 25th, 2011 06:58 AM

Re: Conceptual Balance Mod 1.83 released!
 
Sorry, a little late to the party on this post. What do folks think about wild ettins? Too powerful? I believe they are. Here is my reasoning:

I am currently dealing with two they are fully equipped. Here are the stats:

HP: 142
Prot: 18
Morale: 22
Magic Res: 19
Enc: 3
Str: 28
Attack: 15
Def: 14
Prec: 12
Move: 3/17
Leadership: 0

Extras: two head slots, shock res 50%, cold res 100% and poison res 100%

Summoning requirements: 14 nature gems, Level 5 Enchantment, level 3 nature and level 3 earth

WOW! Equip them with two helmets and full gear and you are in trouble! If you have not seen this beast on the battlefield, you need to.

I humbly submit that the level of this enchantment needs to go up or the gem requirement does.



Sea_Dog


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