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Re: Up to date History file from SE:IV Gold Beta
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Originally posted by Baron Munchausen:
The only problem is, they don't lose anything if they run out of supplies WHILE in combat. <hr></blockquote> Actually, if ships run out of supplies during combat they get reduced to 1 movement point. |
Re: Up to date History file from SE:IV Gold Beta
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Actually, if ships run out of supplies during combat they get reduced to 1 movement point.<hr></blockquote>Plus, shield regenerators stop working. Shields only fail to work if you start combat with no supplies.
It would be interesting to see a weapon that used -ve supplies (an "energy leech beam"). |
Re: Up to date History file from SE:IV Gold Beta
I haven't seen a ship run out of supplies in combat for some time. If this is finally fixed, good... http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Up to date History file from SE:IV Gold Beta
It's been this way since 1.35, IIRC.
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Re: Up to date History file from SE:IV Gold Beta
Hope I don't get in hot water for this:
Version 1.58: 1. Fixed - Only warheads of the correct target type will damage targets in combat that are rammed. 2. Fixed - The AI would accept systems in trade that the offering player did not own. 3. Fixed - Increased chance for AI to send certain political message types (like demand surrender). 4. Fixed - Added Drones to the Manual page "Status Icons". 5. Added - Hotkey Shift-A to Tactical Combat to select all available weapons. 6. Added - Hotkey Shift-C to Tactical Combat to de-select all weapons. 7. Fixed - The AI will now decloak its drones before attacking their target. 8. Fixed - The buttons to cloak and decloak are now available for drones. 9. Changed - Added a defense bonus to drones much like small ships. 10. Fixed - If a combat piece was in a fleet it would always use the fleet strategy, even if it had broken formation. 11. Fixed - Simultaneous Games were still playing out combat in player order. The defending players should always get to move first. 12. Fixed - If you have the setting "Automatically use Individual Ministers for newly built vehicles", then any ships captured through intelligence operations will be set to individual minister control. 13. Fixed - After a combat where multiple ships were selected in the Ship List, some of them would still have "ghost" orders. 14. Fixed - Drones will no longer "dance" around warp point. They will charge through. If they get into combat, and their target is not present, they will select new temporary targets until combat is complete. |
Re: Up to date History file from SE:IV Gold Beta
"3. Fixed - Increased chance for AI to send certain political message types
(like demand surrender)." Great!! I can't wait to get my copy of SE IV gold. Thank you for the information Dracus. |
Re: Up to date History file from SE:IV Gold Beta
Dracus gets boiled alive. http://forum.shrapnelgames.com/images/icons/icon7.gif But it was worth it to the rest of us to have the info. http://forum.shrapnelgames.com/images/icons/icon7.gif His sacrafice will not go unforgotten.
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Re: Up to date History file from SE:IV Gold Beta
im not so sure about 10. what if you want to use the fleet strategy, but want your ships to break formation?
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Re: Up to date History file from SE:IV Gold Beta
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>im not so sure about 10. what if you want to use the fleet strategy, but want your ships to break formation?<hr></blockquote>Then you set the individual ships' strategies to be the same as the fleet strategy.
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Re: Up to date History file from SE:IV Gold Beta
"Then you set the individual ships' strategies to be the same as the fleet strategy."
Except of course that affects ALL the ships in your empire, not just that fleet. Phoenix-D |
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