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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Sorry, this weekend was busier than expected. I'm on it.
The only dom3 things i accomplished aside from doing my turns was making the small modifications requested by Sombre to Ulm Black Rose for addition to the Mod Compatibility project. |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
Thank you! We shall await patiently.
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
1 Attachment(s)
Presenting World of Warhammer, Squirrel Edition:
-Significantly reduced the number of wasteland provinces -Significantly increased the number of provinces with freshwater (basically, wherever there was a stream, most of the time adjacent provinces have freshwater now). -Flagged as 'no start' all provinces (at least that i could find) which had fewer than 4 land neighbors. -Changed some border mountains to mountains. (There are still a lot of border mountains). Tried to do this mostly to those that looked more mountain than not. -Removed a couple 'many sites', but there are still tons of them. I just tried to break up some of the multiple adjacent manysites clusters, especially those near likely starting locations. -Set starting locations and poptype specifications removed (happens automatically when you use the dom3 map editor function apparently). If people want the indie/poptype specifications back i can do that, there's only a few provinces that they were set for. Remaining balance concerns: -Its a lot of provinces for 9 people (but i haven't been in a truly epic game in awhile, so i guess that's ok). -There's a lot of ocean with no UW nation. Do people want me to make the seas dead? Otherwise i predict quite a bit of silliness. -There's a *lot* of manysite locations. Possibly cool, definitely not balanced geographically. Edit: ok, done screwing with editing |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
Thank you Squirrelloid!
Now, the balance concerns you raise are serious. I don't want to risk putting your effort in vain, but perhaps we'd be better of choosing a smaller and more balanced map?- Like perhaps the land of loemendor, the desert eye or Aran. Since you went to all the effort and have easily the best understanding of map balance here I leave the decision to you. |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
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I think we should probably zero out the population of the oceans and set them to no sites so we have a good clean landwar. I can do that if people are interested. |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
ppl are real quiet here :)
ok Squirrelloid, to your three concerns: -Its a lot of provinces for 9 people Yes. 23 provinces per player when including UW. 19 if UW are worthless. Sounds good to me. -There's a lot of ocean with no UW nation. Do people want me to make the seas dead? Yes please -There's a *lot* of manysite locations. Possibly cool, definitely not balanced geographically. As you said, check map editor if you like. I say, let's get this going. Once you kill the UW I'll put up the game. Let's aim to start it this weekend, ok? Oh, and since we are 9 players shall we set 5 VPs victory condition? |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
This weekend is a holiday weekend here, and I will be heading to the mountains. Maybe we could start next monday?
And thanks Squirrel, for the work on the map. How does dead seas work? We can still enter water and take provinces, but no income, pop, or resources? |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
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It is a Holiday weekend in the U.S., and I'll be traveling, but if we started the game on Sunday with the standard 48h for the first turn (due Tuesday), then that would work for me. I'm OK with a Monday start if that works better for Stagger Lee. |
Re: DHG - Deadhouse Gates. Non NewB. 9 players
I'm ok with the proposed settings
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Re: DHG - Deadhouse Gates. Non NewB. 9 players
Me to
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