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Re: Whoah theres a lot of micro management in this game
The very first horror that attacked was the hunter of heroes. I was expecting to win...i had a SC pretender god with a shadow brand, shield of valor, luck pendant, girdle of might, chain of displacement and the helm of champions. But my script bugged and instead of fighting in meleee, he kept casting thunder strike instead.
After i called him back, i got generic lesser horrors, then after a while i got the maker of ruins and died again. Hes probably got 4 air and 4 astral at this point. I dont understand why horror mark is permanent, dying really should be a clean slate. |
Re: Whoah theres a lot of micro management in this game
If you had fought it in melee with that gear, you would have lost, so it doesn't matter if you blew the script.
Why is dying is not a clean slate? Because it's not permanent! If you go bat**** crazy in the mortal plane, you will still be insane when you are wandering around in the ether or wherever it is you go. And then you get called back and you are still crazy. There are no therapists in the ether! Same deal when your god's soul gets horror marked, those don't go away. |
Re: Whoah theres a lot of micro management in this game
Death is permanent for pretty much all but pretender gods though. As it is any lowly astral 1 mage can assassinate anyone and everything in the world, incuding gods, by casting horror mark. Its pretty silly.
What kind of items would i need to win a fight against doom horrors anyway? Semi random program : What are the default values for width/height for small/medium/large maps? |
Re: Whoah theres a lot of micro management in this game
I think unique summons are the same. They came back like they were when they died, pretty much.
One horror mark is not going to get you attacked anytime soon. Script returning like rdonj (I think) said. Or get the items someone already described for you (defense; attack or AoE attack; passive attack). The manual lists the items in the back. If you have bad horror marks don't go scripting your god to cast Darkness or Fog Warriors in a battle, because he might follow that script (or just cast crappy spells) when a horror attacks prior to the battle. You're not going to be able to reliably kill a Doom Horror, so don't even bother. |
Re: Whoah theres a lot of micro management in this game
How is the strength of the horror determined, with passage of time?
Also, i just started as Hinnom and i got a Rephalim hero...and hes eating my population? Uh...i have plenty of food available, why doesnt he eat that? |
Re: Whoah theres a lot of micro management in this game
If you want to know the stats of the horrors you could look them up here:http://dom3.servegame.com/wiki/Category:Horror
(Note that stats do not include the equipment/attack bonus and penalties). Or in a battle, use shift-u to summon them in the battle. (This will not affect the real outcome of the battle). |
Re: Whoah theres a lot of micro management in this game
The Rephaim eat population, it's one of their thematic traits. Put them in some province you don't really need a whole lot. Popeating has no relation whatsoever to supplies.
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Re: Whoah theres a lot of micro management in this game
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Re: Whoah theres a lot of micro management in this game
Knai, you never know how many horror marks you get from one horror mark attack iirc.
And Umor has horror mark attacks himself, each astral claw attack also horror marks. And trying to hit Umor also horror marks you. And as you need to kill Umor 3 times, and he has true ethereality. (ALL attacks have 75% chance of missing) one battle with Umor means you are now horribly horrormarked. And perhaps 6 horror marks was just enough. You got unlucky. It sucks but happens. (Even more when astral corruption is up. In bootcamp my pretender was attacked by a doom horror without him even having horror marks). |
Re: Whoah theres a lot of micro management in this game
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