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Re: Randomocalypse 0.3.5.8 - Now with Customocalypse
Trying the customocalypse.bat out.
Got it to add special units, priests, troops, sacreds. But not mages? Used this syntax: "set, primage, 1937, 0" It did not work. I did not get an error, like with the termage (there I got, could not add secondary mage, without primary mage...) |
Re: Randomocalypse 0.3.5.8 - Now with Customocalypse
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Customocalypse magic site generation is broken in 0.3.5.8. It's fixed in whatever I got on my computer though. More than that I doubt I'll do since the current implementation is just far too cumbersome to use and I can't be arsed to make a graphical user interface. |
Re: Randomocalypse 0.3.5.9 - Now with Customocalypse
0.3.5.9 released without any major additions.
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Re: Randomocalypse 0.3.5.9 - Now with Customocalypse
Download link not working for me.
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Re: Randomocalypse 0.3.5.9 - Now with Customocalypse
Yeah he just forgot that he added an underscore. This should work http://nikita.tnnet.fi/~elmokki/rand...lypse_0359.zip
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Re: Randomocalypse 0.3.5.9 - Now with Customocalypse
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Re: Randomocalypse 0.3.6.0 - Now with Customocalypse
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Re: Randomocalypse 0.3.6.0 - Now with Customocalypse
The following I think I'll add "soon". The generation of this stuff will be possible to turn off.
- Heroes/multiheroes. Just generating 3 or so per nation with some rules. This is when I or someone else bothers to make a hero unit list though. How this affects nation balance is a bit unclear, maybe it shouldn't if the heroes' magic diversity will be limited a bit. - Ideal temperature. Gotta do some testing with temperatures, but in general some heat or some cold might be given to nations with enough stuff that gets benefits from one / penalties from the other. This might mean rebalancing of some things. - Castle production bonus. Some super resource costly cap only sacreds might warrant this, but I don't know. - Priests can reanimate infantry - Priests with H3+ can reanimate longdead horsemen (MA Ermor) - Priests can reanimate LA Pangaea style - Priests can reanimate LA C'tis style All of the above will drastically increase the power of priests in power calculation. |
Re: Randomocalypse 0.3.6.1 - Pile of new features
0.3.6.1 released with blood sac, reanimation and idealcold.
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Re: Randomocalypse 0.3.6.1 - Pile of new features
0.3.6.2 released with the very minor addition of ability to toggle using #com and #mon instead of #homecom and #homemon, ie allowing cap onlies to be recruited from conquered capitals.
This is adjustable from weight.txt |
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