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-   -   Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! (http://forum.shrapnelgames.com/showthread.php?t=47931)

P3D October 29th, 2011 04:24 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
I could not do a trial run on Fivelands.
The map file is restricted to land nations only. An undersired consequence is that any new mod nations have to be explicitly allowed in the map file.

Korwin October 29th, 2011 04:41 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Are there water provinces? Since some of our nations have aquatic troops and/or comanders.

Jiggymike October 29th, 2011 05:24 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Valerius, can you please send me a PM letting me know if I completely screwed up by not taking my Yellow nation? K thx. I'm having second thoughts, though I am sticking with my choice of Blue because I have a better plan for them laid out.

Valerius October 29th, 2011 06:38 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by P3D (Post 787278)
I could not do a trial run on Fivelands.
The map file is restricted to land nations only. An undersired consequence is that any new mod nations have to be explicitly allowed in the map file.

Good catch but it looks like someone ran into this problem before as the version on the server says it is mod nation friendly.


Quote:

Originally Posted by Korwin (Post 787281)
Are there water provinces? Since some of our nations have aquatic troops and/or comanders.

Yes, there are five water provinces. This is a balanced map so all five territories are identical and each includes a water province. I'd say water breathing or sailing abilities are useful but not that big an advantage on this map.


Quote:

Originally Posted by Jiggymike (Post 787287)
Valerius, can you please send me a PM letting me know if I completely screwed up by not taking my Yellow nation? K thx. I'm having second thoughts, though I am sticking with my choice of Blue because I have a better plan for them laid out.

Sure, PMing you now.

P3D October 29th, 2011 06:48 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
The #allowedplayer command goes to 79 in the original file. So mod nations with respective IDs can be played, but not the ones with IDs in the 90s.

Valerius October 29th, 2011 06:57 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Quote:

Originally Posted by P3D (Post 787291)
The #allowedplayer command goes to 79 in the original file. So mod nations with respective IDs can be played, but not the ones with IDs in the 90s.

So I guess the question is whether that is the version on the server or if it's a different one that isn't limited to 79. There's no link to the .map file that was used so I'm not sure.

I could just upload another file or I guess we could start the game and if it fails then I'll upload a revised .map file.

Korwin October 30th, 2011 02:38 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Something strange happened in my test game.
My half-quasi-dragon mages can fly underwater???

Valerius October 30th, 2011 03:08 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
It looks like they can fly in underwater combat but this appears to be a feature of the unit. I tested this in a vanilla game and they had the same ability.

Jiggymike October 30th, 2011 03:28 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Looks like some pretenders are in already. I just have to do a little testing and I should be good to go later today, been a busy week/weekend.

Jiggymike October 30th, 2011 06:25 PM

Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders
 
Game is on, FYI. After seeing the size of the map I am not feeling good about my strat.


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