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-   -   New scenarios "Red Dawn Series" (http://forum.shrapnelgames.com/showthread.php?t=48185)

Oche January 30th, 2016 01:26 PM

Re: New scenarios "Red Dawn Series"
 
1 Attachment(s)
"Red Dawn" series - No greater pride*

Date: September, 1984*

Battle Location: SE of Angleton Texas, United States*

Battle Type: Advance/Delay, USSR vs. USMC/US army*

Game Lenght: 30 turns

Difficulty: Standard

DESCRIPTION: Elements from 2nd Marines Division supported by a nearby US Army amor unit delay an advancing Soviet Tank Battallion reinforced with a Motorized Rifle Company near Angleton, Texas.

Notes: If played against the AI the human player should take USMC/US side side.

Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.

Design by Jose Logrono

Grant1pa February 6th, 2016 01:42 PM

Re: New scenarios "Red Dawn Series"
 
I finally got the chance to finish this game. Great series and one of your most enjoyable (from my perspective)scenarios! Keep them coming.

Tom

Oche February 7th, 2016 11:28 AM

Re: New scenarios "Red Dawn Series"
 
Quote:

Originally Posted by Grant1pa (Post 832770)
I finally got the chance to finish this game. Great series and one of your most enjoyable (from my perspective)scenarios! Keep them coming.

Tom

Thanks for the feedback. I also enjoyed a lot your scenarios: "The Rabbit Hole" and "The Nutcracker".

I will keep these series going for sure, stay tuned :fire:

heyiforgot April 22nd, 2016 08:37 AM

Re: New scenarios "Red Dawn Series"
 
Hi, signed up just to say thanks for the great scenarios involving one of the most interesting "what-if?"s to make to the movies! Always thought there was room in that universe to tell so many stories! There are a lot of good ones in those "Red Dawn +20" threads, for example(though lots of silly ones there too). I've been particularly impressed when I compare your maps to the actual locations on google maps. Do you use any special tricks or tools other than diligence? I started a map of part of MO awhile back but found the time and patience required was more than I had at the time, Lots of hills and stuff. I tinker with it every once in awhile but any tips would be greatly appreciated. Thanks again, can't wait for the next one!

scorpio_rocks April 22nd, 2016 10:55 AM

Re: New scenarios "Red Dawn Series"
 
Here is a good place to start (does the hills, etc for you)

Oche July 19th, 2018 02:37 PM

Re: New scenarios "Red Dawn Series"
 
1 Attachment(s)
"Red Dawn" series - Choking San Antonio*
*
Date: September, 1984*
*
Battle Location: South San Antonio Texas, United States*
*
Battle Type: Advance/Delay, Cuba vs. US army*
*
Game Lenght: 25 turns
*
Difficulty: Standard
*
DESCRIPTION: Soviet operational strategy for Texas changes halfway, and Cuban forces are reallocated with the task of securing vital crossroads on main highways feinting the push north for San Antonio center, Texas. US army defending units and texan stubborn militiamen are decided to put up a fight.
*
Notes: If played against the AI the human player should take Cuban side.
*
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
*
Design by Jose Logrono

Oche July 19th, 2018 02:39 PM

Re: New scenarios "Red Dawn Series"
 
1 Attachment(s)
"Red Dawn" series - San Antonio Cattle Country*
*
Date: September, 1984*
*
Battle Location: South San Antonio Texas, United States*
*
Battle Type: Advance/Delay, USSR/Cuba vs. US army*
*
Game Lenght: 22 turns
*
Difficulty: Standard
*
DESCRIPTION: A well supported RED mixed armored group leads the way trying to bypass the South Eastern approaches of Santo Antonio Texas thru countryside defended by an ad-hoc US combined arms unit deployed in the area.
*
Notes: If played against the AI the human player should take Soviet/Cuban side.
*
Sources: Fictional scenario inspired by both the 1984 movie "Red Dawn"/ and 1983 "Ten Soldiers" script by Kevin Reynolds.
*
Design by Jose Logrono*


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