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-   -   MA: Jomon: The Courts of the Ryu - Looking for insight (http://forum.shrapnelgames.com/showthread.php?t=48317)

elmokki February 7th, 2012 08:50 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
Quote:

Originally Posted by legowarrior (Post 794771)
What we need to do since some Linear Algebra on that ****! Also, we have to consider that having 2 in a single path is worth much more than having 1 in two paths! It will all have to be balanced during testing though.

A lot depends also on which paths are in question.

Astral (communions), Blood (sabbaths and blood hunting) and Water (Frozen heart) are fairly decent even at level once, while most of the others don't really benefit that much at all.

As an extreme example 1S1? mage is probably in many cases at least as useful if not way more useful than a 2S mage.

But honestly, exact mechanics like these don't matter unless you want to randomly generate nations. For handmade nation mods you can find balance more easily.

legowarrior February 8th, 2012 06:30 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
Cool.

legowarrior February 8th, 2012 07:27 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
Should we do anything interesting with the Wokou? Right now they are lightly armored infantry with No-Dachi, but if we wanted to give them more of a sea theme, we could give them yari, turtle shells and nets. But not having shields is one of the themes of the Jomon.

Something to think about.

shatner February 8th, 2012 09:08 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
If you want to do something more with them, I have some ideas. First off, I think we should steer well clear of any shields; it's just not nation appropriate. Nets... I suppose. However, I'm more inclined to go with dual wielding (give them two wakazashi or something) and/or give them a harpoon. It's a one-shot javelin weapon that entangles it's target. Currently it's only used by LA Atlantis' Seal Hunter (that nations chaff), but when I went to the wikipedia page for Wokou it had "Japanese Whaling" under the related links so I figure that's justification enough.

legowarrior February 8th, 2012 09:35 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
Make it so! :)

I thought about the duel wield, but if you are a pirate on a ship, you want to have a hand free to catch on to ropes and the like, so a single weapon is probably best, maybe the Wakizashi with the harpoon, or the Ninjato with Harpoon.

If we take off the No-dachi from the Wokou, I would like to move it to the Attendent with the sword then, if that makes sense?

llamabeast February 9th, 2012 08:50 AM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
This nation looks really cool, I can't wait to play it.

Have you made a start on any graphics yet? That is always the tricky bit. Although for this nation it should be much easier than for most since you can reuse existing graphics for most units.

legowarrior February 9th, 2012 10:53 AM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
I have been hesitant to start on that. I'll probably look later this week, but I (or I should say we, since Shatner is probably far more important to the development of this nation at this point then I am) will be reusing most of the units from the later Jomon.


Units
Ashigaru (Yari) - We will just steal reuse the image from the later era.

Ashigaru (Bow) - If it is the same, I am inclined to steal the Bandits from the same era.

Attendant (Naginata) - I'm hoping to take the Samurai with the same weapon and still the Ashigaru head on it.

Attendant (No-Dachi) - This is the trickiest one, since the No-Dachi Samurai carries heavy armor. If the heavy armor looks the same, I'll do the same as before, stick a Ashigaru head on it.

Samurai - Samurai Archer, maybe painted red or something.

Samurai (Mounted) - Reuse the later era one. I don't think the heavy armor makes a huge difference.

Wokou - Depends on the final weapon use. I'm thinking the Slinger Body, Ashigaru Head and Ninja Arms (I wonder if I can do that?)

Onna-Bushi - ??? No idea.

Miko - ??? (Imperial Consort, colored red with Long Bow?)

Shark Warrior and the rest, the same!

Leaders
Monk, Shugenjas, Onmy-ji, Gokenin, Ninja all stay the same!

Envoy - depends on the weapons on him, but I'm thinking the Sea father might be alright.

Jito - Ashigaru with different weapons maybe? Bandit Leader perhaps with some changes?

Shugo - No sure yet.

Saigu - Imperial Consort again? Does anyone have suggestions. I'm looking a female Kannushi I think.

Anyway, any suggestions on how to do with is welcome, any art would be great and play testers are also happy to be seen.

shatner February 9th, 2012 01:31 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
I offered to write the .dm file for Legowarrior so he could focus on unit descriptions, sprites and brainstorming. I've already got a working version done but it's only got placeholder sprites and unit stats for now.

I had a thought concerning the Miko and Saigu sprites. You can probably steal the sprite of one of T'ien Ch'i's heroes (http://dom3.servegame.com/wiki/Immortal_(Ho_Hsien-Ku)). As is it might work for the Saigu (I'm not really sure what they're supposed to look like in the first place), and if you edit in a long bow then it could work for the Miko as well.

legowarrior February 9th, 2012 02:05 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
Closet thing I could find. http://zen-shop.net/doll1.html

legowarrior February 9th, 2012 02:06 PM

Re: MA: Jomon: The Courts of the Ryu - Looking for insight
 
Unit descriptions I can do, but making images is a learning experience of me. Like I told Shatner, I think he's doing the hardest part, and deserves a lot of the credit when this is completed (maybe most of it, I'm rather a procrastinator if I'm working alone).


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