.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Some beginner gameplay and strategies questions (http://forum.shrapnelgames.com/showthread.php?t=48459)

Bwaha March 2nd, 2012 06:35 PM

Re: Some beginner gameplay and strategies questions
 
Oh really...

This is gonna be fun...

:D

Shangrila00 March 2nd, 2012 07:31 PM

Re: Some beginner gameplay and strategies questions
 
Quote:

Originally Posted by Shardphoenix (Post 797451)
As far as I understood, he has some troubles bootstrapping into fire. Otherwise I`d say quickened double fire bolas.

I've never tried fire bolas. What do they do? Does it replicate the bonds of fire spell on hit? Seems more of an anti-thug weapon.

Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it?

Kobal2 March 2nd, 2012 09:11 PM

Re: Some beginner gameplay and strategies questions
 
Quote:

Originally Posted by Shangrila00 (Post 797461)
Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it?

Fire immunity doesn't ignore the bonds, only the damage from breaking out of the bonds. So yes, fire bonds will still lock a fire immune soldier forever.

Trust me on this, I've been bonking my head on the wall long enough trying (and failing) to find ways to cheaply thug through Red Woods' PD (they have a unit with fire bonds as their primary melee attack) :)

Shardphoenix March 3rd, 2012 12:04 PM

Re: Some beginner gameplay and strategies questions
 
Quote:

Originally Posted by Shangrila00 (Post 797461)
Seems more of an anti-thug weapon.

Quickened and dual-vielded? :)

Quote:

Come to think of it, does bonds of fire work like tangle vines where the target loses its turn no matter what, or do fire immunes ignore it?
AFAIK, if fire-bonded creature passes morale check - it just procceeds with what it was doing, with no turn loss, but gets some fire damage.

Shangrila00 March 3rd, 2012 02:45 PM

Re: Some beginner gameplay and strategies questions
 
Quote:

Originally Posted by Shardphoenix (Post 797492)
AFAIK, if fire-bonded creature passes morale check - it just procceeds with what it was doing, with no turn loss, but gets some fire damage.

But Kobal2 says otherwise, and thugs tend to have plenty high morale. This needs testing. Or maybe it's a different fire bonds, this game certainly has no shortage of similar things that work completely differently.

Quote:

Quickened and dual-vielded?
If it works as Kobal2 says, then it would be a nasty anti-thug weapon quickened and dual wielded. With that volume of fire, even air shield won't keep a thug from being locked down 25 rounds (I'm assuming air shield works here). Just throw in a few guys with glaives to chop him up.

Kobal2 March 3rd, 2012 03:51 PM

Re: Some beginner gameplay and strategies questions
 
Quote:

Originally Posted by Shardphoenix (Post 797492)
AFAIK, if fire-bonded creature passes morale check - it just procceeds with what it was doing, with no turn loss, but gets some fire damage.

As I said, I tested umpteen scenarios against a half-dozen of Red Woods' Flaming Stallions, which have unlimited AoE 1 fire bonds as a melee attack.

Quickened, fire immune, lucky, morale 50 - doesn't matter. My little test babies got locked, broke out, didn't attack, got locked again for 50 turns, until they simply routed away.

Didn't think to try air shield, but then again, AoE 1. They don't need to score a hit to lock you down. I'm relatively sure fire bolas have the same effect, but at least those have an ammo count (and precision issues)

ETA: heh, actually in CBM they have a 50 ammo count. So yup, they're the perfect anti-SC weapon

Shangrila00 March 3rd, 2012 04:06 PM

Re: Some beginner gameplay and strategies questions
 
Quote:

Originally Posted by Kobal2 (Post 797507)
ETA: heh, actually in CBM they have a 50 ammo count. So yup, they're the perfect anti-SC weapon

They always had a 50 ammo count. I think thematically, they're not supposed to have an ammo count at all, since the description says they automatically reform in the user's hands.

So are aoe ranged weapons not affected by air shield? The only one I can think of is the banefire crossbow, but that's a useful thing to know.

Kobal2 March 3rd, 2012 04:14 PM

Re: Some beginner gameplay and strategies questions
 
Yup. Just like the AoE effect from fire/frost brands will affect the square no matter whether you hit a dude or not. The AoEs hit, period. Ain't no Improved Evasion in this here game system :).

ETA: that being said, I'm not positive fire bolas do have an AoE !

Shardphoenix March 3rd, 2012 05:29 PM

Re: Some beginner gameplay and strategies questions
 
Quote:

Originally Posted by Shangrila00 (Post 797508)
So are aoe ranged weapons not affected by air shield? The only one I can think of is the banefire crossbow, but that's a useful thing to know.

Vine Bow.

rdonj March 3rd, 2012 09:50 PM

Re: Some beginner gameplay and strategies questions
 
Kobal - did you try using quickness? The quickness spell or boots of quickness should allow the ability to strike back, at least every other turn.


All times are GMT -4. The time now is 09:31 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.