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-   -   momfreeek's new magic item browser! (http://forum.shrapnelgames.com/showthread.php?t=48526)

Shangrila00 March 22nd, 2012 01:03 PM

Re: momfreeek's new magic item browser!
 
Quote:

Originally Posted by momfreeek (Post 799079)
Is Iceprot additional protection in cold province? Just a guess

Yes, and less protection in hot by however much the value is per tick.

Quote:

from item description: "runes that leech the life force from living beings". Rather vague.
The Bone Armor just acts as if you cast the soul vortex spell. It's wierd how with items that grant spell effects, sometimes it autocasts the spell turn zero, like the crystal shield, while othertimes like bone armor, it just grants the effect without actually casting. In practice the effect is exactly the same, with the only difference being that autocasting items can autocast into forced communions with master and slave crystals, which realistically is way too expensive to actually do. I don't know why the game bothers having 2 ways of handling the same thing.

Soyweiser March 22nd, 2012 11:34 PM

Re: momfreeek's new magic item browser!
 
Quote:

Originally Posted by momfreeek (Post 799079)
A few unresolved things. Can anyone explain these?:

http://dom3.servegame.com/wiki/Rime_Hauberk
Iceprot
Is Iceprot additional protection in cold province? Just a guess

Question, how is this:

"This item gives ice protection 1. So protection is increased in cold provinces, and decreased in warm provinces."

not clear?

momfreeek March 23rd, 2012 12:45 PM

Re: momfreeek's new magic item browser!
 
Quote:

Originally Posted by Shangrila00
The Bone Armor just acts as if you cast the soul vortex spell. It's wierd how with items that grant spell effects, sometimes it autocasts the spell turn zero, like the crystal shield, while othertimes like bone armor, it just grants the effect without actually casting. In practice the effect is exactly the same, with the only difference being that autocasting items can autocast into forced communions with master and slave crystals, which realistically is way too expensive to actually do. I don't know why the game bothers having 2 ways of handling the same thing.

I see, thanks. I guess "onebattlespell: Soul Vortex" is close enough. I'll put a note in the data that its not actually cast but it doesn't seem distinct enough to warrant displaying.

@Soyweiser: seems I missed that. I'd already mentally filed it under 'unexplained' once I got round to checking pages manually.


project status
I consider the item browser to be stable (just bugfixes and corrections).

I started a new branch with support for spells and units. Neither are useful as a reference yet, mod commands are not yet implemented at all and progress will be slower. Its here if you want to take a look:
http://dom3-mod-inspector.googlecode...s-u/index.html

The idea is that you can switch between the 3 tables with some shared search options. pinned overlays persist across all tables and it should be simple enough to cross reference between tables (so summon spells will link to the monster summoned, etc).

If anyone knows where I can find a list of spell effects that extends those in the modding manual that'd be very useful.
The spreadsheet on this page was useful for decifering flags: http://forum.shrapnelgames.com/showthread.php?t=33588

Soyweiser March 23rd, 2012 10:13 PM

Re: momfreeek's new magic item browser!
 
Right, I feared my description was a bit off. I can construct very odd sentences at times.

Gandalf Parker July 25th, 2012 10:42 AM

Re: momfreeek's new magic item browser!
 
WONDERFUL program. I am greatly enjoying the IRC Bot link to it also. Thanks to all involved.

I do have a request. This is more about the Units portion of the browser.
It has all of the indept units, but is there an indept key?
I cant figure out how to browse indepts. Setting it to EA and nation Independents would be sweet.

Redeyes July 25th, 2012 11:18 PM

Re: momfreeek's new magic item browser!
 
Quote:

Originally Posted by Shangrila00 (Post 799282)
The Bone Armor just acts as if you cast the soul vortex spell. It's wierd how with items that grant spell effects, sometimes it autocasts the spell turn zero, like the crystal shield, while othertimes like bone armor, it just grants the effect without actually casting. In practice the effect is exactly the same, with the only difference being that autocasting items can autocast into forced communions with master and slave crystals, which realistically is way too expensive to actually do. I don't know why the game bothers having 2 ways of handling the same thing.

Did the slaves any magic paths? You actually need that for buff spells to carry over to the slave.

Fantomen July 27th, 2012 01:25 PM

Re: momfreeek's new magic item browser!
 
Bone armour does not carry over.


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