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-   -   Nap-3 (http://forum.shrapnelgames.com/showthread.php?t=48658)

Procyon Lotor April 19th, 2012 10:04 AM

Re: Nap-3
 
It's the ambiguity of it all that tickles me. We can see how genuine diplomatic crises could erupt and be taken advantage of. Say I have a NAP-3 with a neighbor, but I've come to a point where I really want to destroy him. Say I discover a scout belonging to that neighbor in my territory. I send a message to my neighbor expressing my disgust at his stinking betrayal, declare the NAP voided by this misconduct, and march to war immediately. Is that quite a bit over-aggressive? Sure. Am I now an oathbreaking scumbag? That's a bit fuzzy. He was in my territory, after all. It may not be the greatest casus belli, but it might be enough to get me to war with my reputation somewhat intact.

legowarrior April 19th, 2012 10:29 AM

Re: Nap-3
 
Personally, Scouts are what they are. Unless I see an Assassin or a spy and the other guy doesn't have a good excuse (like passing through to the other side) I let it go. I throw out scouts all the time myself. Information is key.

Legendary League April 19th, 2012 11:39 AM

Re: Nap-3
 
Scouts, no.

Assassins and Spies? Go nuts.

legowarrior April 19th, 2012 01:07 PM

Re: Nap-3
 
The problem is that most spies are better at stealth than scouts, so hiring them can net you more information. Not ever spy is there to cause unrest.

Legendary League April 19th, 2012 01:17 PM

Re: Nap-3
 
Quote:

Originally Posted by legowarrior (Post 802086)
The problem is that most spies are better at stealth than scouts, so hiring them can net you more information. Not ever spy is there to cause unrest.

Ah, but that's the beauty of diplomacy you see. It doesn't matter how something was intended, only how you interpret and perceive it. ;)

Procyon Lotor April 20th, 2012 10:05 AM

Re: Nap-3
 
Exactly!


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