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-   -   Illwinter Next Project (http://forum.shrapnelgames.com/showthread.php?t=48675)

Doo May 20th, 2012 04:54 PM

Re: Illwinter Next Project
 
Quote:

Originally Posted by sansanjuan (Post 804883)
Quote:

Originally Posted by nordlys (Post 804411)
Quote:

Originally Posted by rdonj (Post 804267)
3d would kill modding dead here, yeah. We don't really have modders who can do that sort of art, and 3d makes it a lot harder to produce art for the game.

That's not exactly true. Back in late 90s, being a part of Forgotten Realms Unlimited Adventures (FRUA) scene, I predicted Neverwinter Nights to fail for this very reason, that producing quality 3d models would be too much of a task for would-be modders. Apparently, I was dead wrong, and NWN modding scene thrives to this day. Of course, that might also have something to do with the fact NWN was about 100 times as popular as FRUA at its heyday.

What is certain though, is that making 2 thousands 3d models for Dominions would cost Illwinter an unimaginable fortune. Even AAA titles with an 8-digital production budget rarely exceeed 50-100 unit models. For something as vast (and niche) as Dom, "modern graphics" are absolutely out of the question until some arabian petroleum sheikh gets a fancy to fund it out of sheer generosity.

I'm quite a few digits short of funding tummy tucks* and face lifts for our little sprite friends but it got me thinking about what the source code for dom3 would go for, and, if released into the wild, would the community have the gas to recode and enhance other aspects of the game. I know it has been mentioned in the past but those discussions may predate many of the current forum crew.
-ssj

*Great Mother

*eyes air bless lovingly*

:)


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