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Re: Ts4EVER scenarios
Was it deliberate that the two Stalinez 65 in Desperate Stand are immobilized in the middle of the Road?
Speed bumps perhaps? Don |
Re: Ts4EVER scenarios
they are just there for show, to make it look like a behind the front type area.
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Re: Ts4EVER scenarios
Great... it means we don't have a new problem we didn't know about to deal with. :banana:
Something like that is worth mentioning in the scenario write up ( future reference ) |
Re: Ts4EVER scenarios
These are all in the new patch now, so don't download them anymore!
As always, feedback is very much appreciated, even if it is just to show that someone actually plays these... ;) |
Re: Ts4EVER scenarios
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Re: Ts4EVER scenarios
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Re: Ts4EVER scenarios
Thank you! And yes, all the maps in the series are from Venhola. New scenarios are in the works and will be coming "soon".
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Re: Ts4EVER scenarios
527 Into the valley of death 10/44 :up::up:
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Re: Ts4EVER scenarios
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http://forgottenhope.warumdarum.de/s...ss/minimap.jpg http://forgottenhope.warumdarum.de/s...ss/dukla_8.jpg http://forgottenhope.warumdarum.de/s...ss/dukla_3.jpg http://forgottenhope.warumdarum.de/s...ss/dukla_6.jpg |
Re: Ts4EVER scenarios
527 I played over a span of 4 days and was very much a " just one more turn tonight" kind of scenario.
There was one odd thing though and it has nothing whatsoever to do with the scenarios design. The airstrikes all came in from the top and I think in most instance made the attack then immediately reversed direction and left the map the way they came in and *to me* that is new behaviour but asking around a bit others have said they think they have seen that happen before but it's a new one to me..usually they continue off the map in the direction they were heading and because the air is all re-enforcement it's the AI that picked those attacks. It certainly has no direct effect on gameplay but it was a bit of a surprise the first time as was the two blue on blue instances it did to itself |
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