.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Smote Mightily - Noob to Intermediate - In Progress (7/7) (http://forum.shrapnelgames.com/showthread.php?t=49305)

Smeghead November 15th, 2012 03:47 PM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
I just played a dozen turns of a test game on Ethereal Squirrels.
Man, we start literally just a few provinces from each other, maybe four in each direction.
We might need to rethink pretender design as the map seems very suited to rush strategies rather than long-term.

starcryst November 15th, 2012 03:55 PM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
Quote:

Originally Posted by Smeghead (Post 813960)
I just played a dozen turns of a test game on Ethereal Squirrels.
Man, we start literally just a few provinces from each other, maybe four in each direction.
We might need to rethink pretender design as the map seems very suited to rush strategies rather than long-term.

Seems to me that being four provinces apart is pretty typical. I'm just three provinces away from my nearest neighbor in another game and we're not playing rush strats. One thing you could do is increase the level independents to 6 or 7 to block rush strats if you want to.

Smeghead November 15th, 2012 04:12 PM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
Well, I played through an old tutorial that had a lot more room; maybe 7-8 provinces between players and thought that might have been standard.

http://lparchive.org/Dominions-3/

The lack of room on Squirrels feels a tad claustrophobic to me.

Ragnarok-X November 15th, 2012 04:42 PM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
You can always change it to a bigger map. But 4 provinces apart is pretty normal regarding MP. If there are more provinces, you basicly only conquer indoes for the first 2 years. It takes away a lot of tension in midgame and the importance of proper expansion.
While you may like the sound of unlimited expansion, it gets very boring very fast, because there is no interaction and beating Indi AI aint so fun after all.

Smeghead November 15th, 2012 04:44 PM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
I'm leaving the map open at this stage until we get a few suggestions.
I'd prefer something larger than Ethereal Squirrels for 8 players.

Pymous November 15th, 2012 05:16 PM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
The map is fine for me. Too big is boring and no fun like said Ragnarok.

Psycho chick November 16th, 2012 06:46 AM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
Smeghead, Please change me to Ermor in first page.

Smeghead November 16th, 2012 07:18 AM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
Ok, Psycho chick, done.

How would people feel if we compromise on map size and go with Primea(147 land and 9 sea).

Psycho chick November 16th, 2012 07:49 AM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
Quote:

Originally Posted by Smeghead (Post 813989)
Ok, Psycho chick, done.

How would people feel if we compromise on map size and go with Primea(147 land and 9 sea).

This map is ok for 7-12 players. BTW, should we start or keep waiting next one?

Smeghead November 16th, 2012 08:03 AM

Re: Smote Mightily - Noob to Intermediate - Recruiting (7/8)
 
Well, I was hoping for some extra feedback from people on map and map size preferences before proceeding.

But it seems this game thread has been Gotterdammerung'ed.


All times are GMT -4. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.