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Re: Imagemod requests here!
Goo.zip
Here are the "goo" walls http://forum.shrapnelgames.com/images/icons/icon7.gif More stuff to follow! |
Re: Imagemod requests here!
I like Goo1, but it needs to be thicker. Something like 1 unit deep for 6 units of height.
Sort of like bulletproof Jello insulation between decks http://forum.shrapnelgames.com/images/icons/icon7.gif PS: As for all those images: - the race armors are all good. "Image21.bmp", "image4.bmp", "Image9.bmp", etc. I reccommend going with the solid blocks for racial armors, rather than the layered. - Rainbow refractive is in. - Prim_add_2 looks better than Prim_add_1, IMO. - For inert armors, I like the Image20/Heavy_Layer, but a properly "lit from behind the camera" solid armor might look good too. [ 08 February 2002: Message edited by: suicide_junkie ]</p> |
Re: Imagemod requests here!
Take a look at these pics:
http://se4kdy.cyberwars.com/temp/sw_pics.zip |
Re: Imagemod requests here!
Very nice.
I'm not sure what the pro-torp_cone is supposed to be, and the standard concussion missile needs some color variation across it (aside from the shadows and highlights) Other than that, they all look very realistic, in a SF sense http://forum.shrapnelgames.com/images/icons/icon7.gif Excellent work. |
Re: Imagemod requests here!
I believe it's the head of a proton torp in space. In some pics it looks like a cone in space... dunno. http://forum.shrapnelgames.com/image...s/confused.gif
I just downloaded and rendered most of the pics. Of course that I made some from scratch and others by editing and combining downloaded stuff, much like with the SW shipsets. I'm not planning to use this particular pic in the sci-fi crossover mod but I figured someone may find it useful. IIRC concussion missile pic has 3 different shades of red http://forum.shrapnelgames.com/images/icons/tongue.gif I'll increase contrast http://forum.shrapnelgames.com/images/icons/icon12.gif [ 09 February 2002: Message edited by: Andrés Lescano ]</p> |
Re: Imagemod requests here!
Those are excellent, but some parts are so dark they're nearly invisible, like the head of concussion missile 2, and some of the turret weapons.
PvK |
Re: Imagemod requests here!
Another crazy idea: Planets with artifical ring-platforms. It also actually would be possbile to design a simple metallic ring, and place it as a moon. It would be low in population, but high in storage, so it would significantly increase the use of unit weapons.
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Re: Imagemod requests here!
I updated the same file posted below with some new pics and a minor to the red concussion missile color and shading.
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Re: Imagemod requests here!
Bits.zip
This zip has files split into 3 Groups: P&N, Other and B5 Armor. P&N includes - Thicker Goo Wall 6/1 ratio, Gravity Hollow Point Other - Has a new security station (Loknar) - I tried using the main hall and writing in security, but it looked lame in the mini. I had used the B5 security symbol on the security station for the B5 Mod and put a security officer in the hall (see image in latest Components on B5 thread). But, I didn't think that would work for everyone. So, my simple solution is to use the crew quarters and recolor to blue. Easy to see and recognize as seperate from crew quarters IMHO. B5 Armor - Actually this includes all the armors (including P&N). Has racial armors in thicknesses ranging from Thin to Thick (Centauri, Minbari, Narn, Shadow and Vorlon). Has Inert Layered Armor from Light to Heavy. Has Plasma armor with and without venting. Has Primary and Secondary armor bits. Has Refract Armor. Also has Stealth Coating - this is something the Centauri have on some of their fighters and small ships (SE IV Destroyers and smaller). Working on redoing the beams for B5 and also adding in your suggestions (I will write over the ones currently there - that I submitted - to rearrange in a better order). Also working on shield generators for Vorlons and Abbai, and energy web for EA. Working on new but similiar sensor/ECM/Jammers/Tractor Beams. Trying the machine shop as well http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Imagemod requests here!
Andres:
The comps look good! I really liked the fighter hanger, targeting comp & main reactor. Guess I'm going to have to redo my reactors after looking at that http://forum.shrapnelgames.com/images/icons/icon12.gif What are you using to render? |
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