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Re: Daunted by Long Campaign force selection
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In WW2, flak is about numbers and being lucky really. In my current LC I have a platoon of ground 37mm and 2 sections of some armoured truck with 37mm, but I usually buy 3-4 support sections of SP-flak. The tin trucks sometimes will survive cannon or MG strafing, and aren't too expensive. I tend to keep my core SP trucks in the middle zone, the ground mounts on any nice ridge to protect the arty park, and the support ones try to keep up with the armour, while staying out of line of sight of his AT weapons. Preferably within 10 hexes of the main pack. In the later war things like moebelwagens come along with 4-5 fire control, rather than the 2 or so of earlier war - and would likely prove to be better shots. You still would want them close by though, not lounging in the back. So - yes the moebelwagen would have been a useful upgrade to have taken, if the choice was there. |
Re: Daunted by Long Campaign force selection
So I mostly play LC and per what others (and Andy in particular) have written about how to use/choose a core.
What do others think about Fixed Core Campaign games? Especially when the designer attempts to give you the historical kit? |
Re: Daunted by Long Campaign force selection
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Any way to get British on-map howitzers (or medium mortar batteries bigger than 3-inch) at the start, or available to change shortly after? Thanks. |
Re: Daunted by Long Campaign force selection
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For on-map then buy one of the on map formations, and select the bigger gun in the choices given. "howitzer tp" or the /t with tows, or the section or battery. These should have 25pdr, 4.5in and 6in howitzers to pick from. 4.2in mortars do not appear till 7/42. If you want mortars with some range - use the captured Italian mortars available from 3/41 on. There is a colonial portee section with a 3.7in mountain gun on the back of the truck in the misc page - a handy unit to shoot and scoot with. Just plan not to be there when the counter battery fire arrives! |
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