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-   -   Scenario: Vital Airfield (http://forum.shrapnelgames.com/showthread.php?t=51564)

Suhiir October 3rd, 2017 07:14 PM

Re: Vital Airfield
 
I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!

Oche October 4th, 2017 01:01 PM

Re: Vital Airfield
 
Quote:

Originally Posted by Suhiir (Post 839730)
I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!

For me the airdrop is the highest point of the scenario, as well as the excellent map design, really inspiring and encouraging for us who like the scenario design aspect of these great games.:up:

Suhiir October 4th, 2017 01:46 PM

Re: Vital Airfield
 
I take zero credit for the map.

Suhiir October 9th, 2017 02:49 PM

Re: Vital Airfield
 
Quote:

Originally Posted by Suhiir (Post 839730)
I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!

No one has an idea, other then delete the entire scenario and start over?

DRG October 9th, 2017 03:08 PM

Re: Vital Airfield
 
I assume you didn't make a save BEFORE deleting those units? If no I guess you just learned something.

Also. it's kinda hard for anyone to SEE what you might have done without actually SEEING IT

shahadi October 9th, 2017 10:33 PM

Re: Vital Airfield
 
Quote:

Originally Posted by Suhiir (Post 839815)
Quote:

Originally Posted by Suhiir (Post 839730)
I seem to have run into a problem.

While tweaking this scenario I deleted a few Soviet units and purchased some different ones. Some of the units I purchased are paratroop transports (units 498-500 of the Soviet force composition).

No matter what I do I cannot get those newly purchased paratroop transports to airdrop the paras loaded in them on turn 5 of the scenario.

Help!

No one has an idea, other then delete the entire scenario and start over?

If this problematic para drop is not in the 6/29 release, you could revert to that scenario dated 6-29-17, rather than starting from scratch.

Just thinking, why is the 7-4 release smaller than the two earlier releases?

<br>

Suhiir October 10th, 2017 01:45 AM

Re: Vital Airfield
 
1 Attachment(s)
Quote:

Originally Posted by DRG (Post 839817)
I assume you didn't make a save BEFORE deleting those units? If no I guess you just learned something.

Also. it's kinda hard for anyone to SEE what you might have done without actually SEEING IT

Actually I do ... just download the "Gold" version of the scenario and compare it to this.

DRG October 10th, 2017 01:56 PM

Re: Vital Airfield
 
hopefully one of the experienced scenario designers can help you with this

Patric February 3rd, 2018 03:30 PM

Re: Vital Airfield
 
Hi

For work reasons I have a limited amount of time to play spmbt lately, but I´m grateful to have such carefully designed long scenarios like these which are almost like a mini - campaign.
I have some questions, but on little details like; Why the Swedish 20mm flak have restricted arcs of fire?

Thank you Suhir

Suhiir February 3rd, 2018 05:15 PM

Re: Vital Airfield
 
Quote:

Originally Posted by Patric (Post 841001)
Hi
I have some questions, but on little details like; Why the Swedish 20mm flak have restricted arcs of fire?

No clue.
Unless you're speaking of the ones mounted on the bunkers near the coast? If so ... bunkers are considered "vehicles" in WinSPMBT thus CURRENTLY (this changes with the next patch) any weapon in weapon slot #4 is considered a Bow Machinegun thus has only a forward firing arc.

You're entirely welcome.


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