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Re: Missing Lost Scenarios?
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Quote:
I think the overload we were seeing was for player 2 having the ammo dumps not for player 1 having nothing but bombers. I ran the game out and the points were added to player 1's score even though it said that the points were granted to player 2 |
Re: Missing Lost Scenarios?
This will be investigated along with the rest. If you are going to test you have to do it under very controlled conditions........my "test" with bombers involved me buying for player one and letting the AI buy for player 2....... I bought a whack of bombers and let 10 of them fly in and that's how I spotted the 1 damage point being awarded but the test result showed 56 points of arty overload awarded to player one...... I was so focused in on duplicating your test without the ammo dump it only now occurred to me that it was player 1 that got the extra points for overload......so it was the AI that overloaded player 2 and why player one got the extra 56 points........ but now I need to fully re-test under exactly controlled conditions to see what is going on.
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Re: Missing Lost Scenarios?
OK......... your post 41 IS correct........ there IS NO ARTY OVERLOAD GOING TO PLAYERS FOR LEVEL BOMBERS..... My second test was a few dozen bombers for player 1 and nothing but infantry for player 2..... at end game neither side was given arty overload points so both our original tests were skewed and why the assumption was made that they were adding to arty overload.....I have conclusively proven they do not
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Re: Missing Lost Scenarios?
SCN 443 Cleaning up the farm:
Units retreat in the wrong direction Unknown is spelled as "Unknowen" on map |
Re: Missing Lost Scenarios?
1 Attachment(s)
SCN 446 SEAAC First Move:
Unit C2 starts the game destroyed after arriving on turn 2. |
Re: Missing Lost Scenarios?
SCN 447 Diversion Created:
Green Unit E0 starts between buildings and must ram one to move away. |
Re: Missing Lost Scenarios?
SCN 448 SEEAC Curtin:
Unit T0 starts off map. I would add some AA units to the Aussi side. Seems odd to have an airbase with no air defense units. I would also add some targets to the airbase in the form of grounded aircraft and/or ammo dumps. This would give the human player something to defend. I would also add some RPGs to the attacking force. they are severely lacking in anti-tank weaponry. |
Re: Missing Lost Scenarios?
SCN 450 Retaking the Bridges:
German A0 unit is listed as a passenger but is not carried by any unit. It does not arrive as a reinforcement either. It is just missing Strange OOB issues with the Soviet side: 1. Units F0 and F1 are 12.7mm HMG units but are BTRs with heavy armor 2. Unit K0 is an 81 MM but is an amphibious jeep icon and acts as a vehicle. 3. The para snipers (B3, C3, and J0 use Pencheneg LMGs as their primary weapon. |
Re: Missing Lost Scenarios?
SCN 453 Dream 1
AI has no chance of winning or even making it close. Value of V hexes needs to be increased of the number of turns needs to be increased. OOB Issues: Unit I0 uses ROK flag. Units K1 and J0 use Swedish flag. |
Re: Missing Lost Scenarios?
SCN 454 Dream 2 Austrian unit AE0 uses NVA flag.
Also, I did not know the Hungarians had that many T-55s. They just keep coming! |
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