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Re: Updates in light of Ukraine war
https://www.youtube.com/watch?v=J3o_1mVl7G4
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Re: Updates in light of Ukraine war
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To this date, there is one (1) confirmed Russian tank with Hard-APS (aka projectiles hitting incoming munitions) destroyed (the lone T-80UM prototype). Everything else the Russians have is Passive-APS (Shtora) which relies on IR dazzlers mounted on the front of the turret. You can't dazzle an ATGM launch from the side if your turret isn't pointed at it. Quote:
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The game already accommodates that via "critical penetration" chance. |
Re: Updates in light of Ukraine war
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That tank was also missing its cage armour at the rear Point blank fire with a 30mm autocannon, exploding reactive plates, burning fuel then .... CUT! thats a wrap. We know N O T H I N G about what happened next.... NOTHING EVERYONE needs to watch this at least once https://www.youtube.com/watch?v=W9pVEP0AzZ4 |
Re: Updates in light of Ukraine war
https://forum.shrapnelgames.com/atta...1&d=1647952203
From this, you have to be at point blank range with a rapid fire autocannon to be able to kill a T-72/T-90 with it. (The T-90 is actually a rebadged T-72 with a new turret in later marks). Essentially, as DRG found out: the armour of the side of the hull is 80mm thick. The armour on the sides of the engine compartment is 70mm thick. War Thunder (I know, I know); lists the 30mm 2A42 Autocannon as having at 100m the following penetration: HE/AP: 63~mm APDS: 81~mm The penetration of HE/AP is deep enough that there would be scabbing off the inside of the armor; especially in the rear 70mm thick armor around the engine. So you can see that in order for a BMP-3/BTR-4 to stand a chance of defeating a T-72/90; the following must occur: 1.) It must be within 100m or less. 2.) The enemy T-72/90 must not have side skirt armor (or be missing pieces of it). 3.) The gunner has to recognize the missing side armor as a weak spot. 4.) The gunner then has to place 20~ rounds into that area. That's a lot of conditionals that have to occur for a "one in a million" shot. People need to remember the scope of Steel Panthers -- it's not a "down in the weeds semi accurate penetration simulator" like War Thunder is; but more of an abstraction of armored fighting; i.e. the game already abstractly accounts for weak spots; just load MBT_APCalc and look at Russian Weapon 77 - 30mm 2A42 A/C: 100m Range: AP: 6 typical penetration, 7 best possible penetration Sabot 8 typical penetration, 11 best possible penetration |
Re: Updates in light of Ukraine war
If you see this
https://magic-models.com/wp-content/...T-72B3M_34.jpg https://magic-models.com/wp-content/...T-72B3M_52.jpg it has Arena...... if you don't see it, it doesn't https://hips.hearstapps.com/hmg-prod...f?resize=980:* |
Re: Updates in light of Ukraine war
Continuing my own thread of thought:
Look in MOBHack, Russian OBAT: Unit 031 T-72 -- 9 Side, 6 rear Steel armor for hull (c.1975) Unit 035 T-72B -- 13 Side, 8 rear Steel Armor for hull (c.1985) You can see how the game is trying to abstractly simulate the differences between a 1975 T-72 with no side armor schurzen and the later 1985 model T-72 with side armor schurzen + ERA. Because remember, Schurzen still helps; even in the year 2000+ against APDS rounds, because a solid Schurzen plate is typically 1cm thick, and can induce yaw onto an incoming projectile; causing it to fail after passing through. I think a lot of misunderstanding is occurring due to games like War Thunder -- it's done a lot to help the AFV community, but it's also hurt in some ways. This is because War Thunder can hyper model individual armor plate thicknesses across an entire 3D model, whereas games like Steel Panthers have to take an entire aspect (frontal, side, rear) and abstract it down to a single number that then represents that entire aspect; while in War Thunder, you can aim for weak spots (i.e. no ERA or schurzen protection) and see that represented in real time. |
Re: Updates in light of Ukraine war
Another aspect people are missing is that this mass ATGM/MANPAD spam is...abnormal.
Thousands of MANPADs and ATGMs have flooded into Ukraine; while the Ukrainians have asked (per CNN) for 500~ Javelin and 500~ Stingers...PER DAY. To put that all into context, in 2014 Finland spent EUR 90 million (about $123 million) for the FIM-92 RMP Block I Stinger to replace their existing pile of Soviet era MANPADs. The original contract "Wish List" was $330 million for 600 RMP Block I Stingers, 110 Firing Units, and 110 night vision sights. So we can guesstimate that Finland actually bought only about: 200 x Stinger RMP Blk I 40 x Firing Units + IR Sights That's not a lot for a modern battlefield; especially if you might use 3 or more Stingers in an ambush pocket -- one guy fires a Stinger at a Ka-52 Alligator; the pilot sees it and flares go out and it evades.... ...only to find out that the Ukrainians have carefully positioned several more stingers to the sides of the main shooter; so that no matter which way the helicopter evades, it's turning towards a Stinger Shooter. :eek: |
Re: Updates in light of Ukraine war
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There is one interesting addition this year.......
https://forum.shrapnelgames.com/atta...1&d=1648177488 |
Re: Updates in light of Ukraine war
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Re: Updates in light of Ukraine war
Switchblade drone
https://www.popsci.com/technology/sw...nes-explained/ https://www.avinc.com/tms/switchblade Quote:
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it's not a perfect adaptation of the weapon but it's "close enough" it has a WH similar to a 40mm GL |
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