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-   -   Tech tree viewer in the works... (http://forum.shrapnelgames.com/showthread.php?t=6054)

Lemmy June 6th, 2002 09:05 PM

Re: Tech tree viewer in the works...
 
i don't think that will work, since one techarea can have multiple parents.

Lemmy June 6th, 2002 09:07 PM

Re: Tech tree viewer in the works...
 
well, it could work...but then it won't be what i had in mind

jimbob June 11th, 2002 01:01 AM

Re: Tech tree viewer in the works...
 
Hey Lemmy,

1st, good work! I'm glad that someone with computer skill is taking this project on. It seems like a big project IMIO (In My not so Informed Opinion).

I'm curious though... the full names of the technologies are very long, and so are difficult to get onto one page. Could your program rip the associated picture out of the pics folder instead? Then each tech would represented by basically an icon. Then if the player wants more info, have the hanging "about" window hover over the icon.

Hmmm.. actually, does each tech have a picture, or is that each component and facility? Crappy, well maybe have one of the components or facilities mini-pic act as an iconographic representation of the technology?

Lemmy June 12th, 2002 12:49 PM

Re: Tech tree viewer in the works...
 
I've been thinking about adding the icons to the buttons, but i don't know how to read bmp files in Java yet, but techs don't have icons, so what i had in mind was showing the full name, and below that all the icons of components and facilities gained upon completion, but then this would make the tree even bigger.

Oh, and i've decided to only show the techareas, and put a number at each line to show what level is required for another techarea.....hmm, am i making any sense here?

Lemmy July 7th, 2002 11:59 AM

Re: Tech tree viewer in the works...
 
a new screenshot can be found here

Lemmy July 7th, 2002 12:20 PM

Re: Tech tree viewer in the works...
 
Quote:

Oh, and i've decided to only show the techareas, and put a number at each line to show what level is required for another techarea.....hmm, am i making any sense here?
<font size="2" face="Verdana, Helvetica, sans-serif">as you can see, i decided to show all the techlevels after all http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder July 7th, 2002 03:03 PM

Re: Tech tree viewer in the works...
 
Looks super Lemmy!

Wish I had that when I was doing the Shadows AI for the B5 MOD http://forum.shrapnelgames.com/images/icons/icon12.gif

DavidG July 7th, 2002 03:58 PM

Re: Tech tree viewer in the works...
 
Quote:

Originally posted by Lemmy:

And IIRC there are also mods which have tech level req &gt; max level, i still have to find a way to store that in my program, and show them in the tree.

<font size="2" face="Verdana, Helvetica, sans-serif">Seems to be it wouldn't really need to be in the tree since you can never get to a tech level higher than the max. Those components with req tech higher than max are unbuildable and presumable just left in for a future umod.

DavidG July 8th, 2002 01:34 AM

Re: Tech tree viewer in the works...
 
Wow just checked out the screen shot. Looks pretty cool.

Minor point maybe but shouldn't the tech levels start at number 1 instead of 0??

Lemmy July 8th, 2002 01:50 AM

Re: Tech tree viewer in the works...
 
yeah, it should, but i think in one of the mods that i saw a components with "tech level req := 0", but i can't seem to find it right now.

And IIRC there are also mods which have tech level req &gt; max level, i still have to find a way to store that in my program, and show them in the tree.


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