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Re: What is MM working on ?
For all the *****ing and moaning, SE4, is remarkably 'moddable', if you are willling to think carefully about just exactly what 'effect' you want to 'affect'. Many pleasant surprizes await the patient thoughtful modder. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: What is MM working on ?
[quote]Originally posted by Baron Munchausen:
Quote:
Geoschmo |
Re: What is MM working on ?
Yeah, the way 'normal' tech fields are arranged needs to be dramatically altered, too. We could probably create an equivalent to the MOO 3 system with expanding 'rings' in the general sciences holding advances in the various technologies with the existing SE tech system. If we did it right, you'd tend to get bunches of various technologies in clusters at more-or-less parallel levels instead of the current 'rush down a tech tree to the end before using it' style of research that the current 'stand alone technology' tree tends to encourage.
Then 'ruins' techs could be the root of whole new fields of really cool stuff that you can't research in the normal techs. |
Re: What is MM working on ?
Now that's a great idea, Baron.
By the way, I wasn't thinking of MOO, I was actually thinking along the lines of an old VGA Planets game scenario type called the Tantalus Machine (I think). Although in that scenario, the first person to find and occupy the goal planet would get a tech item that could kill entire races... I think... VGA Planets is hard to remember... |
Re: What is MM working on ?
[quote]Originally posted by geoschmo:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Baron Munchausen: Quote:
Geoschmo</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I agree with you. The problem as often are the AI. You would have to include even more possibilities in their research file. That's why I haven chosen in my QMod the possibility to combine the unique ruin technologies with standard research: e.g. you get 3 levels of the massive planetary shield generator according to your reseach level in shields. |
Re: What is MM working on ?
I've had that for a while too. I reccommend making the higher tech levels phased planetary shields.
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Re: What is MM working on ?
Quote:
(Drool-drool, Pant-pant) LOL! |
Re: What is MM working on ?
Don't know when the next patch comes, but here is the latest history:
Version 1.73: 1. Fixed - "Different Machine" games would report an error in different exes. 2. Fixed - All Messages being sent default to "General Message". 3. Fixed - Damage Types of Pull Ship, Push Ship, and Teleport Ship will now be targeted on as many enemies as possible (not all weapons on one ship). 4. Fixed - A Component Enhancement which has a weapon type of None means it can only be used on non-weapon components. 5. Changed - The Comp Family Requirement in CompEnhancement.txt is now a list. 6. Fixed - The Mount listing in the Vehicle Design Add window will only show valid mounts for the current type and size of the vehicle. 7. Fixed - Normal components will now display the mount they are using on their report window. 8. Fixed - Capturing Ships during combat was not restricted to nearby square. 9. Fixed - Drones were not changes their target when the target was hit by an allegiance subverter. |
Re: What is MM working on ?
There have been some reported problems with 1.73 though. Expect 1.74 before we have a public patch. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: What is MM working on ?
"9. Fixed - Drones were not changes their target when the target was hit by an
allegiance subverter." LOL! Oooops. I can imagine a few pissed off captains.. "Sir, the ship has defected!" "Very well, re-target the drone." "It won't break off!" BOOOOM Phoenix-D |
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