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-   -   Return to Orion- Sphereworld PBW game. (http://forum.shrapnelgames.com/showthread.php?t=6327)

Fyron July 10th, 2002 09:18 AM

Re: Return to Orion- Sphereworld PBW game.
 
I think this sounds like the best alternative. As stated, this removes the grounds for arguments and accusations. At least the only way to trade tech (including colonization) is to actually swap ships, which takes much more effort than just agreeing to trade a whole shopping list of technologies.

How about this: I trade a shipyard and a ship with all the comps I want to trade to you, and you give a shipyard and a ship to me. I use your shipyard to analyze the ship you gave me, and you use my shipyard to analyze my ship. Then, we give the shipyards back to the other party. http://forum.shrapnelgames.com/images/icons/icon10.gif

Evil Rich July 10th, 2002 10:12 AM

Re: Return to Orion- Sphereworld PBW game.
 
Here, we still seem to be waiting for the same bloke to load up his empire.

While we've been waiting someone else has joined, which is good, and has been sorted enough to get his empire up already.

Without being overly pushy, I am addicted to this bloody game, so is there a deadline before we start anyway.

Deathstalker July 10th, 2002 12:11 PM

Re: Return to Orion- Sphereworld PBW game.
 
He has been emailed to upload his empire, I shall wait a couple of days at the most before taking 'other' actions. Quite sorry for the delay guys.

Unknown_Enemy July 10th, 2002 12:16 PM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

I just can't see some benificial ruler doing it. Immigration and emmigration sure, it happens in real life. (but again, those pop liners are sure targets for capture or blowin'up.)
<font size="2" face="Verdana, Helvetica, sans-serif">Uuuurk ? http://forum.shrapnelgames.com/image...s/confused.gif
Whaz-this bloody freakinn uman speaking of ???
If they were'nt worthy being warboyz they are catle.

Catle is cheap.
http://forum.shrapnelgames.com/images/icons/icon10.gif

Evil Rich July 10th, 2002 12:29 PM

Re: Return to Orion- Sphereworld PBW game.
 
So your choices are,

between living in a pLastic dome or an underground city on a planet with a hostile atmoshphere under the rulership of a human goverment you don't like,

or living outside on a planet where you can breathe the atmosphere, go for walks in the woods, skip through the meadows, swim in the rivers etc, under an alien government you don't like either.

I choose the 2nd option.

Assuming of course you had a choice. Given that Space Empires allows the forced migration of 100's of millions of people without any complaint, I don't reckon any of us get to considered beneficial rulers.

Maybe in the history books, assuming you write them

geoschmo July 10th, 2002 04:28 PM

Re: Return to Orion- Sphereworld PBW game.
 
Yeah, there is a lot of funkiness with SEIV and population. It may not be very realistic, but on balance it's a very playable system. And that is the important thing anyway, more so than realism.

I mean if we think about how planetary colonization might really occur, it's more likely the initial colony would have thousands, not millions of colonists. Then once the colony was established maybe millions of people would move there over the months and years to follow. But that takes a hefty amount of micro managment to move those people around, especially in a more "realistic" system with regards to hom many people could fit on a ship. Unless you have some automatic system.

Maybe popultion transfer could be handled in the background, where you don't have to build the ships and physically move the people. You would send a colony ship that would start it off, then have a "population transfer window" where you set the population goals for each planet. These would be met gradually over time and would deplete the populated worlds automatically, offset by reproduction.

Of course in an emergency, or when dealing with other empires you could still load them in a cargo ship and ship them off like so much cattle too.

Also, why can't you have a domed colony exsist side by side with races that breathe that atmosphere? That would require some changes, but it would be neat.

But like I said, the current system may not be realistic, but it is very playable.

Maybe we could approximate some of this ourselves in a mod. Proportions tries, but even with it you are carting around a miilion people in a relativly small ship.

We'd have to change the scale in our minds. Anywhere you see 1M of population, read that as 1 thousand. Then greatly increase the population levels allowed on a planet. Instead of a medium planet holding 2,000M, make it hold 6,000,000M. If 1M is 1,000 people then 6,000,000M would be 6 billon people. Then a colony component would hold 4 thousand, a much more resaonable number.

Does the game let you set the population that high? Sphere worlds currently are 64,000 million. Is that as high as you can go or can it go higer?

Geoschmo

EDIT: This is kind of off topic for this thread, so I am going to start a new one to dicuss it.

[ July 10, 2002, 15:38: Message edited by: geoschmo ]

Fyron July 10th, 2002 08:52 PM

Re: Return to Orion- Sphereworld PBW game.
 
Did noone notice my post? http://forum.shrapnelgames.com/image...s/confused.gif

Phoenix-D July 10th, 2002 11:52 PM

Re: Return to Orion- Sphereworld PBW game.
 
"Maybe we could approximate some of this ourselves in a mod. Proportions tries, but even with it you are carting around a miilion people in a relativly small ship."

Relatively small ship? The starting tech lets you "sqeeze" 1 million people into 400kt. Assuming each organism is 200kg (beefy..) that leaves half the space for air, food, room to move around, etc. Cramped, but probably not unlivable.

Phoenix-D

DirectorTsaarx July 11th, 2002 05:02 PM

Re: Return to Orion- Sphereworld PBW game.
 
Quote:

Originally posted by geoschmo:
Yeah, I can see your point there. I am not a big fan of tech trading either. If you want to eliminate the colony swapping entirely the only option beyond a house rule I guess is to make the game only colonize own type. It can slow things down a bit. But not too bad, as long as you don't make it colonize own atmosphere as well.
&lt;snip&gt;
Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">One minor point from an impartial outside observer - since a major goal of this game seems to be finding the ROCK/OXY sphereworld, wouldn't it defeat the purpose to set "only colonize own type"?

Oh - Imperator: I saw your post about trading a space yard ship/base along with another ship. Neat idea; but again, it's a bit more involved than straight tech trading. Yes, it gets around the whole "drag that traded ship back to your own territory", but the originating empire had to build & maintain the space yard ship and the receiving empire has to remember to trade it back, and the whole process takes up a couple turns, not to mention that you can't send other diplomatic Messages while you're doing all the finagling.

Looks like there are very few workable options to automatically prevent people from gaining techs via "cheesy" trade methods.

geoschmo July 11th, 2002 05:07 PM

Re: Return to Orion- Sphereworld PBW game.
 
[quote]Originally posted by DirectorTsaarx:
Quote:

One minor point from an impartial outside observer - since a major goal of this game seems to be finding the ROCK/OXY sphereworld, wouldn't it defeat the purpose to set "only colonize own type"?
<font size="2" face="Verdana, Helvetica, sans-serif">Uhhh, oh yeah. http://forum.shrapnelgames.com/images/icons/icon10.gif OOPS!


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