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-   -   SE4 Modder Ver 1.76 (updated for ver 1.91) (http://forum.shrapnelgames.com/showthread.php?t=6740)

Elowan August 18th, 2002 05:48 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Using new Modder - I found a glitch. If you look at modded components whose picture number is greater than 273, when you switch back to a component whose picture number is less - the pictures do not change.

Also - I thought you fixed the modder so as to be able to view your own ship pictures rather than the generics or default ones which are displayed now in VechicleSize.

Do I have to load a specific text file for that to occur? http://forum.shrapnelgames.com/image...s/confused.gif

DavidG August 19th, 2002 02:48 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Elowan:
Using new Modder - I found a glitch. If you look at modded components whose picture number is greater than 273, when you switch back to a component whose picture number is less - the pictures do not change.

Also - I thought you fixed the modder so as to be able to view your own ship pictures rather than the generics or default ones which are displayed now in VechicleSize.

Do I have to load a specific text file for that to occur? http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I haven't been able to recreate the commponent pic problem. When you switch to the new component does the pic file exist? If the pic file does not exist in the mod or base directory then pic shown will remain the same as the previous one.

The vehicle pic thing is a bug. The program only looks for the pics in the base directory instead of checking the mod directory too.

Elowan August 19th, 2002 04:57 AM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?

DavidG August 19th, 2002 12:34 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Elowan:
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
<font size="2" face="Verdana, Helvetica, sans-serif">That's the part I can't really figure out. The number 272 is significant because that is how many pics the unmodded games has. If the Comp_XXX.bmp pics are in the ..Pictures/Components directory of the mod or the base game then the program 'should' find them. Can you view a component pic with a number less than 273 then not after viewing a component with a higher pic number?

tesco samoa August 19th, 2002 03:44 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Hi Dave.... When are you releasing the next Version of your program... I am so excited... *cough* geek *cough*

http://forum.shrapnelgames.com/images/icons/icon10.gif

Elowan August 19th, 2002 05:21 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Elowan:
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?

<font size="2" face="Verdana, Helvetica, sans-serif">That's the part I can't really figure out. The number 272 is significant because that is how many pics the unmodded games has. If the Comp_XXX.bmp pics are in the ..Pictures/Components directory of the mod or the base game then the program 'should' find them. Can you view a component pic with a number less than 273 then not after viewing a component with a higher pic number?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It seemed to be working well enough until I accessed a modded component with a higher number than 272 - 284 in fact.

I checked and the modified components.bmp was present.

I'm checking my components.txt to make sure all references are kosher. I'm off to the office - so I'll get back to you.

Elowan August 19th, 2002 08:29 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
I did find a pic missing - seems to be working now but I still don't see the connection unless it fell through your error trapping.

DavidG August 20th, 2002 12:27 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by Elowan:
I did find a pic missing - seems to be working now but I still don't see the connection unless it fell through your error trapping.
<font size="2" face="Verdana, Helvetica, sans-serif">Hmmm if you can view components pics less the 273 and then not after after viewing a higher one there is some kind of bug. Do you have your modded pics in a mod directory and the unmodded ones in the base directroy? Not that this should matter (I've test it and it works on my comp) but might help me find out what is going on.

DavidG August 20th, 2002 12:30 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Quote:

Originally posted by tesco samoa:
Hi Dave.... When are you releasing the next Version of your program... I am so excited... *cough* geek *cough*

http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Yea I guess my earlier estimate was a bit off http://forum.shrapnelgames.com/image...s/rolleyes.gif . I blame my sister and family who arrived in town earlier than I thought. http://forum.shrapnelgames.com/images/icons/icon7.gif Will definately have something complete before the end of August.

tesco samoa August 20th, 2002 09:50 PM

Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
 
Dave will it have the updates for 1.78 and the mounts...


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