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-   -   Map Designing Thread. (http://forum.shrapnelgames.com/showthread.php?t=6934)

Shapeshifter September 2nd, 2002 10:20 PM

Re: Map Designing Thread.
 
Hello Tesco samoa

I have just an question about the map that you maked for us.
I let the players voting if we use it or not,its seems we will,but one player has posted this reply
downstairs,what do you think is the map ok for him ?

That is the reply of the player:
As long as it's large and filled with lots of terrain features, planet types, warp lines and nexes, then it is fine by me. However, it is important that the designer follow the games basic percentage of planet types, and atmospheres, because the choice of empire design often takes that into account as one of the factors when the player creates it

tesco samoa September 3rd, 2002 03:01 AM

Re: Map Designing Thread.
 
Shapeshifter...

Please inform the player that the map was designed along the lines as follows

1. New game...
2.Generate map on what you wished for settings.
3. Save Map
4. Open map in editor... and add starting points and surprises..
5. No planets were harmed in any way

Shapeshifter September 3rd, 2002 04:26 AM

Re: Map Designing Thread.
 
Thanks Tesco I do as you say,and sorry for the trouble http://forum.shrapnelgames.com/images/icons/icon7.gif

Escaflowne September 3rd, 2002 06:41 AM

Re: Map Designing Thread.
 
Speaking of creating maps and stuff...

My pet project has been to make a map of the solar system and the surrounding stars. Except I can't find a star chart that shows the surrounding stars, their distance, and their relative orientation.

I know Alpha Centauri is our closest neighbor and I can find the distance to sweat. But where it is in relation to us? Rimward? Coreward?

What about the next star?

Anyone know who has a map like that or where I can find one? I've tried looking through NASA's site but I can't find what I'm looking for.

Of course since there have been a few planets discovered in these other systems I have to include them as well. What else is in the system and the planetary stats are up to me to decide but I still think it is a cool idea.

Shapeshifter September 3rd, 2002 06:55 PM

Re: Map Designing Thread.
 
Tesco Samoa
Two questions

I have started the game with your map,now I get Messages from players that they can not see the warpoints are they all hidden behind the planets in the entire game map ?

In my case I have found at my startposition warpoints behind some plantes,when I would build a ship and give it the order to warp and click on the planet where behind the warpoint lies can the ship warp or not ?

[ September 03, 2002, 18:23: Message edited by: Shapeshifter ]

tesco samoa September 3rd, 2002 08:14 PM

Re: Map Designing Thread.
 
Shapeshifter these planets are only in the homeworld systems...

They are a bonus for each start position. Tell the players they make really good defensive planets for defending their homeworlds...

Such wonders in a universe should not be treated with disdain.

Think what those planets can do with large weaponplatforms.... and the mounts.

And yes the ships can warp though the warp point.

I can the set up Heavy defended homeworld system..

[ September 03, 2002, 19:15: Message edited by: tesco samoa ]

Shapeshifter September 3rd, 2002 08:19 PM

Re: Map Designing Thread.
 
Thanks for you help Tesco,I just was worried but now it is al clear http://forum.shrapnelgames.com/images/icons/icon7.gif

tesco samoa September 4th, 2002 04:26 AM

Re: Map Designing Thread.
 
Is this not a good idea ??? I was wondering .

Shapeshifter September 4th, 2002 06:38 PM

Re: Map Designing Thread.
 
I think it is a good idea Tesco when,the warpoints are hidden under the planets ONLY in the homeworld sector this gives a realy good defence positions for all players,but in the other unexplored sectors I prefer
to see the warpoints not hidden behind the planets

Shapeshifter September 4th, 2002 10:45 PM

Re: Map Designing Thread.
 
I had good response from players,they like your map Tesco


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