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Re: Understanding battle strategies...newbie question
You need to bump the thread periodically. It _could_ be made sticky (stuck at the top) by a moderator, but that isn't a very good idea. The number of sticky threads needs to be kept at a minimum.
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Re: Understanding battle strategies...newbie question
Actually, I've already e-mailed a moderator for this very purpose. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Understanding battle strategies...newbie question
BTW - if you just want to change the strategy for a particular ship, you can click on the "strategy" button (looks like a chess pawn). Avoids having to create a one-ship fleet and worry about ship orders vs. fleet orders...
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Re: Understanding battle strategies...newbie question
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I must be doing something wrong. http://forum.shrapnelgames.com/image...s/confused.gif Captured another ship, selected it, but the strategy button does not light up. We're talking about the pawn in the upper right hand corner, right? The only time the "pawn" lights up for me is when I select a fleet. It's never lit up when I've selected a single ship. |
Re: Understanding battle strategies...newbie question
The "chess pawn" (hotkey H) is for setting fleet formations and strategies; it won't be active if you've selected an individual ship.
You can make a fleet with only one ship in it, though. I'm frankly baffled as to why tbontob is getting the results he's reporting; AFAIK, his technique ought to work. |
Re: Understanding battle strategies...newbie question
Yeah, sorry all - I got confused; I thought I'd changed strategies for single ships using the pawn button, but I just re-checked and the pawn button only works for fleets. Kinda silly, really; you SHOULD be able to set strategies on an individual ship basis. Not that you'd do it often (who wants to remember that some ships of a particular design have a different strategy?), but still it'd be quite convenient. Especially since we've seen that fleet strategy doesn't always take priority over ship strategy. Of course, many people have noticed that the chosen strategy doesn't always take precedence - sometimes a ship/fleet will just decide to do something they're not supposed to do at all...
I'm stumped on this one as well. The "don't get hurt" orders should have sent your ship to a corner, regardless of armament... unless... did the ship have PDC on it? Or just APB? If it had PDC, once the planet (or the ship) launched missiles, your ship might (MIGHT! - I could be wrong on this one, but someone else mentioned that fighters launched by a planet had a similar effect) have moved in range of the missiles so the PDC could fire, and by the time those missiles were destroyed, more missiles were launched, and moving in range of those made the planet a target for APB... and eventually you're in battle, regardless of "Don't Get Hurt" orders. Another idea - try making "fastest" the highest targeting priority; the enemy ship should usually be faster than the planet... |
Re: Understanding battle strategies...newbie question
Near the beginning of this thread, Grandpakim says:
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Re: Understanding battle strategies...newbie question
Empire Options > Strategies > Damage
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Re: Understanding battle strategies...newbie question
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Re: Understanding battle strategies...newbie question
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