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Re: P&N for v1.78?
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Regardless of the thematics of making something useless (IOW, a Rube Goldberg component) ... for the effort of actually exploring the Ruins, you shoudl get something of that has at least the potential to be of SOME use, in the right circumstances. I can actually see a benefit in there being several "Rube Goldberg Designs" ruins-tech fields, each one with a different "almost useful" component or facility attached to it. |
Re: P&N for v1.78?
Nope, the Canon cannon isn't mine.
And Goldberg devices DO do something useful. They keep shop windows clean, sharpen pencils, and various other tasks. http://forum.shrapnelgames.com/images/icons/icon7.gif Usually, they complete a single very simple task in a very complicated way though. Quote:
As for the high energy minimizer, it still needs something... It isn't really accomplishing anything, you know? Perhaps if it were a safety device. A tech area of Goldberg Weapon Safety Systems, could include the High Energy Minimizer... I just need matching devices for seekers, projectile weapons, and warheads http://forum.shrapnelgames.com/images/icons/icon7.gif Quote:
[ November 11, 2002, 20:59: Message edited by: Suicide Junkie ] |
Re: P&N for v1.78?
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My solution will be, the tech you get from the Ruins only opens up the ABILITY, at great expense, to research fields which will bear otherwise-unreachable fruits. And I'll also perhaps make it so not one single Ruins planet gives out levels of any APPLIED technologies; Theoreticals at best. As for ruins-hunting, I've always preferred to find some component or facility that ONLY comes from ruins, rather than getting a bagful of normal tech levels ... |
Re: P&N for v1.78?
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*for those of you outside the US, OSHA is the government organization that regulates occupational safety |
Re: P&N for v1.78?
I don't know if this is a bug or intentional but in a recent game I was a pirate and had a Nomad Ally. As part of a trade deal I would lend him a planet so he could build be a space yard on it.(since Nomad space yards are way better) However when I got the planet back the space yard reverted back to the pirates type. I'm guessing this is maybe because the facilities have the same name??
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Re: P&N for v1.78?
That is a pretty strange effect. I can rename the facilities, and see if that helps.
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Re: P&N for v1.78?
Can someone tell me why when I play as a normal my Space Yard I's build with 2000 of each resource? When I look at the components.txt file if would appear as if Space Yard I's should be building with 1000 of each resource.
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Re: P&N for v1.78?
Probably racial characteristics/traits and/or pop levels. Is this on your homeworld?
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Re: P&N for v1.78?
Nope homeworld is much higher. It is on brand new world with low pop. Plus even the description of the Space Yard I in the game says 'builds with 2000 per turn' (even though like I said in the components.txt it says they build with 1000)
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Re: P&N for v1.78?
The Normal's spaceyards DO build at 2000.
The Pirates & Nomads get 1000 rate planetary yards. On the component Shipyards, that is reversed. Are you looking at the components.txt to find info on facilities??? |
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