![]() |
Re: New Version of the modlauncher
Well, just don't reselect, or do anything when the user is typing then.
If (currenttime - Lastinputtime > 10 seconds and refreshwanted = true) then call(reselect) |
Re: New Version of the modlauncher
Matryx, is there some reason you can't just have it not auto-refresh at all? The only reason for needing a refresh is to have new mod folders and new games show up. Can't you just add a manual refresh button and get rid of the auto refresh?
Geoschmo |
Re: New Version of the modlauncher
Yes.. there's no good place for a refresh button http://forum.shrapnelgames.com/images/icons/icon12.gif
Good suggestion though Geo. I shall make that change. I'll stick a button in the titlebar to refresh both lists whenever the user wants to click it. |
Re: New Version of the modlauncher
Ok. New Version.
Automatic Refresh Removed. Manual Refresh mode added in the form of a button near the top. Incidentally, if anyone has a better suggestion of the position, then e-mail me a screenshot of your suggested layout http://forum.shrapnelgames.com/images/icons/icon7.gif HERE |
Re: New Version of the modlauncher
Matryx, you aren't really asking for suggestions on where to stick it are you? http://forum.shrapnelgames.com/images/icons/icon12.gif
Actually where you have it is fine for me. Works great. Geoschmo |
Re: New Version of the modlauncher
Yes, works good indeed. Kind of hard to read the text but we all know what it says so that don't matter one bit. Good work!
|
Re: New Version of the modlauncher
When the weekend arrives and I get a bit more time to myself I'll do a proper Version with similar buttons.
Till then this will do http://forum.shrapnelgames.com/images/icons/icon12.gif Function before Finesse |
Re: New Version of the modlauncher
Bump for Rand.
|
All times are GMT -4. The time now is 06:18 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.