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-   -   game styles (http://forum.shrapnelgames.com/showthread.php?t=7892)

gravey101 November 28th, 2002 01:05 AM

Re: game styles
 
Nope, I just ran a test and I am wrong. Not sure where I got that from. The damage carries over normally to remaining engines.

Krsqk November 28th, 2002 01:12 AM

Re: game styles
 
Why can't you use organic weapon ships without organic armor? My simulator tests used org. weap. with phased shields, and did quite well. Since ID doesn't skip shields anymore, that's not a threat until all the shields are gone.

Engine damage does carry over to the next engine. Partial engine damage is forgotten. At least, IIRC.

Fyron November 28th, 2002 01:15 AM

Re: game styles
 
I didn't say you couldn't use Organic Weapons on ships with shields. But some others proposed ships with OA and Organic Weapons vs. ships with normal weapons and Shields. http://forum.shrapnelgames.com/images/icons/icon7.gif

Partial Only X damage is forgotten if it doesn't destroy an entire component (or more) is not destroyed in 1 shot. This applies to Engines Only, Weapons Only, MC Only, Shield Generators Only, Boarding Parties Only, and Security Stations Only (I think that is all of them...).

[ November 27, 2002, 23:17: Message edited by: Imperator Fyron ]

Taera November 28th, 2002 01:48 AM

Re: game styles
 
rock scissor paper

Krsqk November 28th, 2002 04:19 AM

Re: game styles
 
IMHO, if you have to rely on OA to save your ship, you've lost already. If you start with no shields, or you don't have any left, then IDs will make your ship useless. Even if it can fire, it's a sitting duck. I think the same applies to most armor for defense--shields are simply superior. I know armor gives more protection per kt; but a single shield generator blocks IDs, and all the armor in the world won't do that. If the Skips All Shields damage ability were used on a single weapon in the unmodded game, then you'd have to include both shields and armor. Now, you just load up on phased shields, and stealth and scattering armor are included simply because of the ECM bonus.

There is also a Only Planet Destroyers damage type (also not used in the unmodded game). http://forum.shrapnelgames.com/images/icons/icon9.gif I would love to see all the damage types used somehow with weapons in the next (or the next next) patch. Of course, quarter/half/double/quad damage needs to be fixed first.

Suicide Junkie November 28th, 2002 04:30 AM

Re: game styles
 
Krsqk:

I don't know where you got the "armor stronger than shields" from... That's only in mods such as P&N...

The only real use for unmodded standard armor as far as I know is when PPBs are in effect and before you have decently powerful Phased shields.

Krsqk November 28th, 2002 04:39 AM

Re: game styles
 
Mea culpa...I've been playing too much Devnullmod and P&N lately. http://forum.shrapnelgames.com/images/icons/icon7.gif Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron November 28th, 2002 07:00 AM

Re: game styles
 
Armor is useful if you end up with 10 extra KT of space. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok November 28th, 2002 07:22 AM

Re: game styles
 
I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!

Fyron November 28th, 2002 07:27 AM

Re: game styles
 
18.


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