.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SE4 by Committee (http://forum.shrapnelgames.com/showthread.php?t=8025)

Taera December 18th, 2002 05:22 AM

Re: SE4 by Committee
 
i guess im too late, plus i dont yet have Gold (will soon). i've read this from school but had no way of posting it from there :-/
Guess i'll hae to wait for second row...
Anyway, i had a suggestion:
Every position has replacement people standing in the line. as soon as one is killed/exits he is moved to the end (if killed) and the next person takes his place.
How does that sound?

Suicide Junkie December 18th, 2002 05:35 AM

Re: SE4 by Committee
 
You don't need Gold to play.
You don't even need SE4 to play, but it would help. http://forum.shrapnelgames.com/images/icons/icon7.gif

I will be typing in the commands that the players and senate dictate, and will post the savegame and summaries of the events.

If any particular minister dies, is promoted, retires or is evicted by the senate, then the Avatars with the greatest seniority will have first dibs on taking over the position.
Seniority is based on time since Last ressurection.

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)

Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
- Political: One overall, or possibly one Minister for each race as an Ambassador.
- Finance: Watches over the budget and expenditures.
(Taken) Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
- Transportation: Manages the overall non-military shipping and travel arrangements.
(Taken) Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
(Taken) Science: Manages research projects.
(Taken) R&D: Designs ships.
- Covert Ops: Manages intel once researched.
- Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.

[ December 18, 2002, 03:45: Message edited by: Suicide Junkie ]

tesco samoa December 18th, 2002 06:53 AM

Re: SE4 by Committee
 
we could create a channel on games net as well

Dan C. December 18th, 2002 07:12 AM

Re: SE4 by Committee
 
Okay, this sounds different and interesting. I'll take transportation minister if it is still open.

I can see how this goes and after learning what not to do attempt my idea...

Skulky December 18th, 2002 08:18 AM

Re: SE4 by Committee
 
I'd like to be Construction minister. And once the game gets rolling, if i could get one or two planets (or a whole system) that is like a construction hub. assuming everyone agrees. I think teh system lords is really cool, cause then ppl will have to negotiate for what they want etc.

Askan Nightbringer December 18th, 2002 09:29 AM

Re: SE4 by Committee
 
I like the sounds of this.
I'll be a Senator.

Askan

Lemmy December 18th, 2002 10:08 AM

Re: SE4 by Committee
 
Quote:

I only need to do IM chat with the particular General who is involved in that particular combat.
If more than one is going to be in the same fleet, they would decide beforehand who will lead and when the other can take over.
The likely choice would be the one who is present at the time, and if both are, seniority would decide the leader unless the fleets are already divided up somehow.
<font size="2" face="Verdana, Helvetica, sans-serif">What if the general isn't Online, or 2 generals are needed for 2 consecutive battles, and only one of them is Online, do you stop the game? Or let the other general take over combat?

Sabaoth December 18th, 2002 11:14 AM

Re: SE4 by Committee
 
I really like this idea. I would like to be a system lord, if the opportunity arises.

oleg December 18th, 2002 12:36 PM

Re: SE4 by Committee
 
Quote:

Originally posted by Sabaoth:
I really like this idea. I would like to be a system lord, if the opportunity arises.
<font size="2" face="Verdana, Helvetica, sans-serif">There shall be only one System Lord - your god Apophis

Suicide Junkie December 18th, 2002 03:23 PM

Re: SE4 by Committee
 
Quote:

What if the general isn't Online, or 2 generals are needed for 2 consecutive battles, and only one of them is Online, do you stop the game? Or let the other general take over combat?
<font size="2" face="Verdana, Helvetica, sans-serif">I can leave the game running on my PC for a few hours while waiting for the next General to wake up/get home from work/etc.
Not a problem.
Generals should have a proxy player in another timezone, preferably.

The finance minister is the Last job we will really need filled (at least before first contact). Plenty of power since most things boil down to needing money http://forum.shrapnelgames.com/images/icons/icon7.gif Anyone want it? Lemmy?

Signups:
#1: Geo. (General/Colony Ship Captain)
#2: Arkcon. (Science Minister)
#3: Matryx (General)
#4: Dead meat (Defense Minister)
#5: LazarusLong (Colonization Minister)
#6: TerranC (R&D Minister)
#7: Lemmy (General/Simulation Minister)
#8: Tesco Samoa (General)
#9: Dan C (Transportation Minister)
#10: Skulky (Construction Minister)
#11: Askan Nightbringer (Senator)
#12: Sabaoth (System Lord)
#13: Krsqk (Finance Minister)

Minister jobs:
- Individual planets: small ones seem popular with RPers and those with little time to be in the spotlight. Manages ships in orbit.
- System lords: Rules all planets in a system that have no individual ministers. Manages ships making intra-system journeys.
- Political: One overall, or possibly one Minister for each race as an Ambassador.
(Taken) Finance: Watches over the budget and expenditures.
(Taken) Defense: Manages the overall inter-system distribution of warships.
- Economic: Manages resource generation, and general facility construction.
(Taken) Transportation: Manages the overall non-military shipping and travel arrangements.
(Taken) Colonization: Organizes colonization efforts.
Covered by Transportation if nobody claims the job.
(Taken) Science: Manages research projects.
(Taken) R&D: Designs ships.
- Covert Ops: Manages intel once researched.
(Taken) Construction: Decides locations to build at, and negotiates with local ministers.
- Naming Minister: Renames planets, ships, Design Classes.

[ December 18, 2002, 14:25: Message edited by: Suicide Junkie ]


All times are GMT -4. The time now is 01:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.