![]() |
Re: "Gamey" tactics like "Rock, none" races
Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I agree. It's not a big balance problem. It's mainly annoying. It is a valuable thing to do if it's allowed, it tends to reduce the interesting need to spend time and maintenance resources training a fleet, and it doesn't make any sense and smacks of munchkinism. So, I'm simply saying I'd be well pleased to see it fixed, and I'd usually prefer to have a house rule in games I play to not do it. That's all. No big deal. I'm only posting repeatedly because some people said they didn't understand why it made no sense, etc. Quote:
PvK |
Re: "Gamey" tactics like "Rock, none" races
Quote:
|
Re: "Gamey" tactics like "Rock, none" races
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
-spoom |
Re: "Gamey" tactics like "Rock, none" races
Quote:
|
Re: "Gamey" tactics like "Rock, none" races
Originally posted by spoon:
Agreed! But here we are in the Forum -- not playing the game, but discussing the game. When discussing the game, having statisitcs is better than having gameplay results, I'd argue. There's logic in this. However I would contend that there are simply too many variables in this game to do a strict apples to apples comparison between techs. To do this what standard do you use? Damage to tonnage ratio? Or damage to cost? Or maybe damage to research cost? PPB doesn't come out on top with all three I know that. And there are other factors to consider. How far apart are your empires at game start? What is the political situation with the other empires? All of this has great impact and cannot be adequatly planned for in every instance, and does not fit easily into raw spreadsheet analysis. I have to like the game for the same reasons you do? That's a peculiar stance... Not what I am saying at all. One of the greatest things about this game is that it has so many different things to offer. My point was only that a person that approaches the game from a strict cost/benefit/efficency analysis perspective is not likely to enjoy it for as long. Not that they wouldn't enjoy it just as much while they do. You were asserting that these sort of things didn't matter because they could be countered. I was claiming that they gave you an edge that could be difficult to overcome. On the contrary. If I ever asserted these things didn't matter, I didn't intend to. Of course they matter very much. But they aren't the only thing that matters. I am simply saying that there is no formula for success in SEIV that you do A then B then C and you will win. If there was then the AI could kick all our butts all the time. http://forum.shrapnelgames.com/images/icons/icon12.gif You appear to agree with me on that point. Not everybody does. Not everything I have said in these Posts is intended directly for you. True. However, having a strong race design is still significant, and a poor race design can all but guarantee failure. Can't argue with that. Good planning is crucial to victory. It's hard to overcome poor planning. But my contention is there are other plans that could be equally as effective as yours. A lot depends on a persons style of play. You need a plan that meshes well with your personality. I'd rather these sort of tactics be downplayed, and that a newish player can learn from his mistakes in time to make a difference in his current game(s). Nah, let 'em learn the hard way. The way we all did. http://forum.shrapnelgames.com/images/icons/icon7.gif EDIT: By the way, why not put these theories to the test Spoon and join the King of the Hill league. http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Geoschmo [ December 22, 2002, 02:32: Message edited by: geoschmo ] |
Re: "Gamey" tactics like "Rock, none" races
why don't the ppl thinking that there is a solution, or several indispensible traits, go for those, and then several others take the opposite and play a game, then we will see
|
Re: "Gamey" tactics like "Rock, none" races
Quote:
research 120 construction 120 defense 120 offense 120 minerals 120 maint reduction 110 Advanced Storage Hardy Industrialist Ancient Race You get 80's in all those, and let's have at it! |
Re: "Gamey" tactics like "Rock, none" races
Quote:
You were right, there is a way to guarantee victory in SEIV! http://forum.shrapnelgames.com/images/icons/icon10.gif Geoschmo |
Re: "Gamey" tactics like "Rock, none" races
(oops messed up the quotes, sorry about that...)
Quote:
Quote:
[/qb][/quote] If you have either APBs or Phased shields in the mid-game, you have pretty much used ALL of your research to get there. Those two components don't usually appear until the late game. Null Space weapons are less effective midgame, since Light Cruisers are the dominant ship, and don't have enough room for significant armor and shields (the latter being skipped by PPBs anyway). And using PPBs doesn't preclude using your own missile swarms as a surprise maneuvre. PPBs are the best, but not overwhelmingly so. Other weapon choices will still work, but just not as well. Quote:
[/qb][/quote] Bezerkers aren't prevented from researching those things either. In the end, unless you purchased some Aggressiveness, you will be at -65% to hit (or whatever the amount is). PDCs defeat seekers and fighters, which are your next best option, and ramming, well, good luck! Quote:
i appologize for my inflamitory remarks. i am a very small person. please moderate me down.[/QB][/quote] hehe. I disagree with your conclusion that Maint Reduction is worthless in small games and only ok in medium games. It lets me support 5 ships to your 3. Unless I take Merchant. Then I get 5 ships to every 2 of yours. Tough to overcome those odds. I think a game with balanced choices is better than a game with lopsided choices. -spoon [ December 22, 2002, 04:56: Message edited by: spoon ] |
Re: "Gamey" tactics like "Rock, none" races
OK... I'll bite
How is maintenance reduction broken. I have tried searching for threads on the subject and have not found anything interesting. I found some other interesting things though.... |
All times are GMT -4. The time now is 02:20 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.