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Re: Noobie Question(s)
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In fact I have a tear in my eye -- our little NEWBIE: has gone and grown up and become an EXPERT: (click links) Okay, yes, you have to build lots of intel facilities. But you also have to select intel projects. Click the alien head on the commad bar to get the diplomacy window. There is a button for intelligence. Select them like you select research projects. [ January 11, 2003, 17:18: Message edited by: Arkcon ] |
Re: Noobie Question(s)
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In my mod I set the # of ground combat rounds to One. That means your troops are almost guaranteed to survive for a while, and allows reinforcements to arrive from both races. When invading a large world, it can take a year or more, which I find much more realistic. |
Re: Noobie Question(s)
http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Thanks!
[ January 11, 2003, 17:30: Message edited by: dbt1949 ] |
Re: Noobie Question(s)
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"Honey Come to Bed" http://forum.shrapnelgames.com/images/icons/icon12.gif Just 1 more turn Dang 4 AM 1 more http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">5am, one more 5:15am. gotta potty, whoa! what was that? 6:45 am......whats that smell? DAMN! JOMT really was just one too many. (steals one of grannies Depends and returns for just one more turn.) |
Re: Noobie Question(s)
A couple of other settings to tweak on your 'Capture Planet' strategy:
--Select 'Damage targets until all weapons are gone' under the Damage tab. The theory is that your ships will stop shooting when all the planet's defenses are gone. It usually works for me. --Under that same tab, set 'Damage Percent per Planet' to something smallish, like between 20 and 50. You don't want to set it too low, in case the planet is heavily defended, so you will keep pounding the planet's defenses while it still has 'em. Quikngruvn |
Re: Noobie Question(s)
Am I right in thinking that once all the weapon platforms are dead the ship currently firing will continue to fire at the planet if it has unused weapons remaining, but any ships still to fire will not fire?
If so, a possible strategy is to create 'WP bombardment' ships that are very strongly shielded/armoured, but only carry a light armament. The light armament means that any one ship can only do a small amount of damage to the planet and shouldn't be able to glass it by accident. On a similar topic, I wanted to throw my computer out the window the other day when my capture fleet descended upon a huge planet stocked with facilities, but instead of capturing it they glassed it. Meanwhile the troop transport dropped 500 troops on the nearby moon... http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: Noobie Question(s)
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does this make sense? |
Re: Noobie Question(s)
Yep,it certainly does. I had all those intelligence facilities sitting around doing nothing.
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Re: Noobie Question(s)
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Re: Noobie Question(s)
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does this make sense?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I like your rendition on how intell works (does this make sense). It is in accord with how I believe it works. You state in 'does this make sense', "Defensive projects get such a high bonus...". What is the bonus? |
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