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Re: Proportions....
Ok, I made a quick beta Version for you folks. 2.5.3BETA is available at: THIS LINK. It includes the modded 3rd party races and everything, so it's about 4 megabytes.
Let me know what's broken. http://forum.shrapnelgames.com/images/icons/icon12.gif PvK |
Re: Proportions....
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His point is that you will not always want to do that in proportions, and it may even be a bad move. |
Re: Proportions....
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PTF [ January 28, 2003, 08:45: Message edited by: PsychoTechFreak ] |
Re: Proportions....
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Re: Proportions....
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Ah right, well that's too bad, but 1 MP is slow enough to make the point, and doubly so if they don't have a lot of supply storage, since fighters use supplies each turn. I might increase that monthly rate of use too, which will also help reduce their efficiency as warp point defenses. It would realistically take a specialized design to allow fighters to deploy without carriers for months, especially if they have biological crews. The suggested drone fighters could offer an alternative to address that particular issue. Quote:
PvK |
Re: Proportions....
What's that story about fighter supplies, something I might have missed? Fighters use supplies every turn, even without doing anything, like Drones? Or is this just a matter of your Mod?
What I have also seen is, if you put fighters into a fleet together with ships, the ship supplies will get halved with the next turn (just the attempt has to get punished). http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Proportions....
The new SE patch has an interesting feature that can have a direct effect on Proportions: weapon platform will be destroyed first, before troops. No more brave infantry covering missile silos with their bodies ! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Proportions....
I thought that a previous patch had eliminated supply sharing between fighters and ships. It used to be that you could launch fighters (which started with full supply) and fleet them with your ship; next turn, your fleet's resupplied, and you'd load up your fighters and move on along.
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Re: Proportions....
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Fighters also now use supplies per turn as of the previous Gold patch (1.78). The default for the unmodded game is: Fighter Supply Usage Per Turn := 5 (See Settings.txt) PvK |
Re: Proportions....
You can fleet fighters with ships (which is great for escorting them) but they will track supplies independently, which is good."
Even better would be if bases worked the same way.. Phoenix-D |
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