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Re: AI Campaign => For a Challenging AI opponent
Thanks, I figured it was a stand-alone from everything I'd read about it, but that Last post sounded like it might have been some sort of add-on.
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Re: AI Campaign => For a Challenging AI opponent
Yea, Ceyan
Its seems every response requiring a descriptions of AIC sounds like an advertisement so I tried to keep it short in the post you read! My fault… Basically I used proportions as a platform for my Mods. Which does help the AI in SE4 significantly as it states and still has more potential with updates to come... Tactical Fighter mod is getting mix reviews for every player that loves it there is a player that is not comfortable with it, so it may be removed from AI Campaign and Re-released as an optional Add on MOD. I am going to wait a month or two as players may just need to get acclimated to the concept. And we fine tune it some more. [ March 06, 2003, 05:18: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS,
one change i would like is to the large starliner. it is only 95kt and i think 100kt would be better. reason i say this is at 95kt it is unable to hold a solar collector or supply storage. what i am putting on it is bridge, 2 ls, 1 crew, 3 engines that takes up 80kt. the remain 15kt is not enough. [ March 10, 2003, 19:35: Message edited by: desdinova ] |
Re: AI Campaign => For a Challenging AI opponent
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Thanks, desdinova http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
These are a few upgrades in the Next AI Campaign Update 2.02
============================================ Revised Mining OutPosts and Organic Domes. Mining Complex same family upgrade from a mining Colony Facility:~Thanks, Grand Lord Vito. Temporal Base Yards and Base yards cost adjusted: ~Thanks Grand Lord Vito. Space Yard Tech: Early Tech cost lowered: ~Thanks, Forum feed back. Large Star Liner needs room for Solar Collector:~ Thanks, Desdinova. Increased Fighter Beam weapons Slightly: ~Thanks LAN AI FINITE Tweaks:~ Many thanks for Time, Effort and Help of PsychoTechFreak tests with SE4batch tester. Latest Additions (See edit date & time Stamp) [ March 17, 2003, 19:43: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
JLS,
quesion about the tech tree. are there gaps in techlevels where nothing is gained for 2 or more levels in certain techs, or am i just missing required techs in something else. an example would be advanced design techniques. i have level 5 and didnt get anything and when i look at level 6 it shows nothing available. also going to level 3 in military science and temporal studies shows nothing new available. (i am trying to avoid going in and reading the text files to learn the mod, i want to play this mod thru without "cheating". well other than starting off with a ringworld as one of my starting planets due to a mistake on my part). edit: one bad part to the mistake is i am MEE. all my construction on homeworlds is going to ships just to blockade the 4 starsystems i control. but my research and intel points are keeping me ahead of the other races so i seem to be ok for now. edit 2: plus my planets are now 0% resources since playing finite resources, if it wasnt for the resources generated by the culture centers i would be dead by now (again). i have reloaded this game from the beginning 4 times now. (finite resources suck, but i will defeat them yet, just can no longer create super mining stations in your mod so having to find another way) [ March 14, 2003, 07:19: Message edited by: desdinova ] |
Re: AI Campaign => For a Challenging AI opponent
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Proposal, for finite resources ONLY: CC's should have the ability of mineral value improvement, at least 1% (which is stacking with the other CC's). This would postpone the problem, but would not solve it. |
Re: AI Campaign => For a Challenging AI opponent
JLS,
the following spaceship design techs were automatically given at level 1 instead of level 0. large, heavy and massive. however i did have to research baseship. should they all be level 0 thus making us actually research them. |
Re: AI Campaign => For a Challenging AI opponent
Originally posted by PsychoTechFreak:
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However, in AIC; Imperial Trade, truly does compensate with a Minimum income for Planets that have a Cultural Center and other Urban Centers (Communities, Cities, etc.) thru out the intire Finite game, for the Human Players! http://forum.shrapnelgames.com/images/icons/icon12.gif ~ Quote:
However, the CCs already have a Resupply and Space Dock fundamentally built in. (please Right Click the first Cultural Center). With that said. You will have three facilities that are non-CCs to scrap to make room for additional structures on your Home World. So scraping CCs, is not really necessary!!! The first two scrapes are a no brainier, The third being the HW Space Yard, you really need to weight the benefits. (Depends on how many Base yards I have now. My fleet is about as large as near future income allows, with many other equations that must be weighed; as it applies to the current possibilities you are dealing with.)… It also may not be advantageous playing a Natural Merchant or Worker in a Finite game http://forum.shrapnelgames.com/images/icons/icon12.gif But you as a Player, makes the decision and choices in this game, and every new game; the path you want http://forum.shrapnelgames.com/images/icons/icon7.gif ~ Quote:
If Planetary Engineering path, is your decision then you must stay focused, because Finite Play is very unforgiving http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
It takes a choice away from the Player and Limits a Peaceful path to Victory http://forum.shrapnelgames.com/images/icons/icon12.gif John http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 14, 2003, 16:06: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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This is that randomizer thing, I was telling you about earlier. http://forum.shrapnelgames.com/images/icons/icon12.gif ~ This is normal and Yes, you will have to research Base Ship Design; in this AIC game Version! As you can see it is not to Big of a cost at this projected level. http://forum.shrapnelgames.com/images/icons/icon7.gif ~ It sounds to me, you are doing Excellent in your AIC game!!! http://forum.shrapnelgames.com/images/icons/icon7.gif John http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 14, 2003, 14:15: Message edited by: JLS ] |
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