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-   -   When AI scrap ships ? (http://forum.shrapnelgames.com/showthread.php?t=8711)

JLS June 6th, 2003 05:40 PM

Re: When AI scrap ships ?
 
Thanks

You just reloaded http://forum.shrapnelgames.com/images/icons/icon7.gif
Thanks for droping the PICS this time http://forum.shrapnelgames.com/images/icons/icon10.gif

Just redownload. All set.

[ June 06, 2003, 16:55: Message edited by: JLS ]

PvK June 6th, 2003 10:24 PM

Re: When AI scrap ships ?
 
Did this actually get a solution? Setting 100% maint rate?

I think the cargo thing would work too. Slightly older Versions of Proportions gave some cargo to the shipyard component, which I removed mainly because it was annoying folks in some cases, and because of JLS' concern about the power of mine-SYS ships. Also the AI was getting units pointlessly stuck in base cargo because that's their default start position when built, and the AI is too dumb to transfer cargo. Of course, that could save the bases from scrapping...

Ugh. I think if I ever do Proportions 3.0, it will definitely have the AI get advantages to compensate for its stupidity, instead of trying so hard to make it play by the same rules as humans. Just give them racial tech that has next-to-zero maintenance, for instance. Sigh.

PvK

QBrigid June 6th, 2003 10:38 PM

Re: When AI scrap ships ?
 
Quote:

Originally posted by PvK:
Ugh. I think if I ever do Proportions 3.0, it will definitely have the AI get advantages to compensate for its stupidity, instead of trying so hard to make it play by the same rules as humans. Just give them racial tech that has next-to-zero maintenance, for instance. Sigh.

PvK

<font size="2" face="Verdana, Helvetica, sans-serif">Do, we see another AI Campaign game in the makings - PvK http://forum.shrapnelgames.com/images/icons/icon10.gif


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