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-   -   Quantum Reactors (http://forum.shrapnelgames.com/showthread.php?t=8909)

Hotfoot March 22nd, 2003 08:10 PM

Re: Quantum Reactors
 
Quote:

Originally posted by Phoenix-D:
As evidenced by the solar panels..they don't. Heck, even the QR implies they don't, but with that things power generation you could probably use good ole E =MC^2 and get mass -that- way.
<font size="2" face="Verdana, Helvetica, sans-serif">Hence why I said earlier that the solar collectors seem to act more like hydrogen ramscoops than as actual solar panels. http://forum.shrapnelgames.com/images/icons/icon12.gif

The Quantum Reactor is magic tech as it is right now, so can do basically whatever it wants. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ragnarok March 22nd, 2003 08:57 PM

Re: Quantum Reactors
 
[quote]Originally posted by Hotfoot:
Quote:

Originally posted by Phoenix-D:

The Quantum Reactor is magic tech as it is right now, so can do basically whatever it wants. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Can it make Mr. Bigglesworth* have hair again?

*) Obscure movie person. First person to guess who gets free drink on me whenever new Cantina opens. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slick March 23rd, 2003 05:16 AM

Re: Quantum Reactors
 
[quote]Originally posted by Ragnarok:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Hotfoot:
Quote:

Originally posted by Phoenix-D:

The Quantum Reactor is magic tech as it is right now, so can do basically whatever it wants. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Can it make Mr. Bigglesworth* have hair again?

*) Obscure movie person. First person to guess who gets free drink on me whenever new Cantina opens. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Not so obscure. Mr. B. is Dr. Evil's cat.

Slick.

Ragnarok March 23rd, 2003 06:00 AM

Re: Quantum Reactors
 
Quote:

Originally posted by Slick:
Not so obscure. Mr. B. is Dr. Evil's cat.

Slick.

<font size="2" face="Verdana, Helvetica, sans-serif">Ok, so it wasn't obscure. But hey! http://forum.shrapnelgames.com/images/icons/icon7.gif You get a free drink on my tab for figuring that out.

Andrés March 23rd, 2003 05:54 PM

Re: Quantum Reactors
 
A QR with a "generates X supplies per turn" ability could be enough to supply a single ship forever and work in a vary similar way it does now, only that not enough for a large fleet.

Gryphin March 23rd, 2003 10:19 PM

Re: Quantum Reactors
 
Hotfoot mentioned, "hydrogen ram scoops" that worked in nebula.
That would be an interesting component to add to the game.
Something that could pickup supply from nebula.
Mabe something that could have extractors that worked in an astoriod field.
Probably won't happen but nice idea.

Ward March 24th, 2003 06:00 PM

Re: Quantum Reactors
 
About those solar collectors:

Some time ago(a year perhaps) one scientist refreshed the idea of electomagnetic movement. And it really works. And in vacuum too. You surely know what I am speaking about. Triangle that moves up if you power it with electricity. This effect is not fully described yet. The only problem is it's hugh energy cost. To levitate with say 20cm x 20 cm x 20 cm triangle you need a car-battery size battery. If you can effectively convert sun energy into electric energy and you don't have problems with great weight this model works very well.
(In fact the discovery of that triange indicates MANY possibilities.)

For those who would like to know how this thing works(You can make this thing at home, but don't do this if you don't know what you are doing): Make 2 triangles of same size. One big(aluminium) and one small(normal wire). Connect + to one triangle and - to the other. Plug it to really strong battery. Watch it fly.


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